As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.
I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.
(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)
I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.
When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.
For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.
I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.
If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:
If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.
If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.
For media, retail, and event inquiries, please email me at firstname.lastname@example.org.
Thank you for your support!