Yeetcosystem Promo Premiere

Concept art for Yeetcosystem. Suzanne Skaar, 11/2/2022. All rights reserved. Visit yeetcosystem.com for more information.

The subtitled version of the first Yeetcosystem Promo is set to premiere on YouTube at noon today (November 16, PST )!

[Content warning: There is one swear word, and it’s not even my favorite — I mean a really bad one.]

I promise I’ll get back to posting dinos and other work soon — unless some actual investors want to make this project happen. [How much would liability insurance on a project like this cost? Ten dollars?]

Thank you for your support!

Suzanne

Side Project/ Game News

Yeetcosystem. Logo by Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information today!

Recently, I began pitching my exciting new business venture, Yeetcosystem (TM). The first promotional video is up now. Please check it out, unless you’re not allowed to watch videos with a swear word in them. [I forgot to bleep something. I blame sleep deprivation/ laziness/ being a grown up who occasionally uses mild curse words in public.]

In game screen capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

In other news, I am happy to announce that No, Mine! Studios will be back at Tacoma’s Arts at the Armory event on December 10 and 11, 2022! I’ll be listed in the materials under my name (Suzanne Skaar) in case you have troubles finding me at the Armory. The dino game will available for playtesting for those interested in seeing the latest progress. I’ll also have buttons and stickers for sale for those looking for last minute holiday gifts.

If you want to help a small, mom-owned business, there are a lot of ways to do so! Follow No, Mine! Studios (@nominestudios) on Facebook, Instagram, TikTok, and YouTube.

No, Mine! Studios is also still on Twitter, but…? We’ll see how this goes…

You can also Buy a Dino a coffee by clicking here.

Thank you for your support!

Suzanne

Resources

Happy Friday!

As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.

Screencapture of how a scene is assembled in Unity. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

GAME ENGINE

I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.

2022 8 1 Progress. In game capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

GRAPHICS

(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)

I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.

AUDIO

When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.

Video capture of in game play. Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

VIDEO

For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.

TUTORIALS

I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.

If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.

If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne

9 year anniversary of No, Mine! Studios

Social media reminded me that 11 years ago today, I made the announcement that I was expecting my Junior Tester, a.k.a. “Kiddo,” and 9 years ago today, I started this website, nominestudios.com, borrowing the then 1.5-year-old’s favorite phrase.

Inspiration. 2013. Photo by Suzanne Skaar.

The development of this website inspired me in many ways to make the switch from painting to digital art. The need to keep two cats and a toddler out of my ink and paper supply also provided a lot of motivation to this end. I started off doing animations using a mouse and an old MacBook that kept dying. I was finally able to update my equipment two years ago to a computer capable of running current forms of Windows and a Wacom tablet after the pandemic once again necessitated a shift in work styles.

And now, I’m fortunate enough to be developing a game, experimenting with music and sound effects, and doing research/ background art with support of the Tacoma Arts Commission Artist Initiative Program.

Here’s a look back on some of my work through the years. Apparently WordPress is still glitching on mobile apps with some of the animations :(, so if you can view this on desktop, it will hopefully work better.

Thank you all for your support!

Suzanne

Click on any photo below to expand to slide show view.

Screenshot Saturday

Happy Screenshot Saturday!

This week I’ve been building out the game environment, adding details, and working on sound design. Here’s a peek:

7 15 2022 in game engine clip. Visual and sound design by Suzanne Skaar, 2020-2022. All rights reserved.

As a reminder, it’s not too late to add your voice to the game as a background character! Please click here for more details, or email nominestudios@gmail.com with questions.

As always, thank you for your support!

Suzanne

If you buy a dinosaur a coffee …

Then the little dino is going to want a bubble tea… and maybe a vegetarian taco, too.

2D pixel art dinosaur holding a pink bubble tea and eating a taco. Suzanne Skaar, 2021. All rights reserved.

The process of building up a studio and developing a game can be long and lonely. It can especially be challenging as a mom to network through the normal avenues when many are not welcoming of children, and the pandemic has made it more difficult to depend on already limited childcare resources. Thank you everyone has cheered me on and jumped in to help along the way! I am especially grateful for the support received from the Tacoma Artist Initiative Program to focus on building up the environment of the game. [Much of the game’s background art is loosely based on real places in Tacoma, WA.]

Concept work for as yet untitled dinosaur game. “Boop’s” is based on Tacoma’s iconic Bob’s Java Jive. Suzanne Skaar, 2021. All rights reserved.

If you would like to help offset some of the costs of running a small business (business licenses, equipment, software, food …), consider buying a dino a coffee (or a bubble tea, or a taco). I do have a limited run of work up on Redbubble, as well as buttons and stickers ready to be placed in local retail stores.

Random sample of buttons featuring artwork from No, Mine! Studios.
New buttons by Suzanne Skaar, 2022. All rights reserved.

If there is a design on my site that you would like to purchase that is not on Redbubble yet, email nominestudios@gmail.com.

You can also help No, Mine! Studios reach a larger audience by following on these platforms:

Instagram

TikTok

Twitter

Facebook

YouTube

Thank you for your time and support!

Suzanne

Sneak Peek

Here’s a look at the latest progress on the interior of “The Very Diverse Society for Old Dude Bros” from my as yet untitled dinosaur game. Enjoy!

Work in progress: “The Very Diverse Society For Old Dude Bros.” Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

For more content, please like, subscribe, and follow No, Mine! Studios on the following platforms:

Instagram

TikTok

Twitter

Facebook

YouTube

Thank you for your support!

Suzanne

Audio Design

I started adding sound effects into the game engine (Unity) last week. It took me a long time to get into audio design projects, but now that I’m here, I’m having a lot of fun.

Stegos are peeping. Trilobites are shuffling. Volcanoes are blorping.

I could have been blorping volcanoes for decades!

I never felt like I knew enough before I could start, but this approach is backwards. I’ve learned so much more from the actual doing than the researching beforehand. There need to be more spaces for women and girls to fail and be encouraged to move forward anyway.

Video: in game engine clip of black and white dino walking through underground tunnel system past trilobites. Multiple pipes of varying hues (gray, yellow, blue, and orange) are seen in the foreground. The concrete walls lining the tunnel are greenish and braced with rusted orange steel beams.
Graphics and sound by Suzanne Skaar, 2022. All rights reserved.