Family Photography

I am happy to report I received my second vaccine dose (Team Moderna!) on Wednesday, and I’m just starting to feel a little more normal. As a result of the co-parent and I being absolute zombies after our shots, kiddo was definitely ready to burn off some energy yesterday. Here are a couple of photos from our outing to Chambers Creek.

Child wearing gray hoodie which reads "GRL PWR" (Girl Power) crouched, fists raised, and eyes wide.
“Fight me.” Photo by Suzanne Skaar. 2021. All rights reserved.
Father and child sitting next to each other in late evening. Sun glare behind father's head illuminates hair. Child is staring at snack in hand instead of looking at the camera.
“Golden Hour.” Photo by Suzanne Skaar. 2021. All rights reserved.

Get vaccinated and stay safe!

Work in Progress Wednesday


In addition to adding new details to game scenes this week, I’ve also decided to add products to my shop page on Redbubble. Take a look below for a new in-game video clip, and head over to the shop if you’d like to snag some game art early.

In-progress game footage made in Unity. Graphics, animation, and music/ sound design by Suzanne Skaar. 2021. All rights reserved.

Screenshot Saturday

Good morning! Here’s a look at some of this week’s progress.

Screen capture of game progress in Unity. 2D pixel art dinosaur walking along the sidewalk past a flower shop. Music, graphics, animation, and editing by Suzanne Skaar. All rights reserved 2021.

Technical Hiccups

I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.

I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.

However, I will not let technology win this war. To quote Flaming Lips:

[S]he knows that
It’s demanding
To defeat those evil machines
I know she can beat them

Process, Workarounds and Links

For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.

If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.

Thank you for your support!

–Suzanne