Big news!

And now it’s official! I just signed my Tacoma Artist Initiative Program contract. I am grateful to the Tacoma Arts Commission for sponsoring me as I research and develop assets for my video game. I’ll be giving an artist talk later in the year on the technical aspects of this project and what accessibility means in art, community, and our daily lives. I will also be sharing details on how the local community can become part of the game.

Acceptance into this program was the catalyst for another major leap. No Mine Studios LLC (named after a once constant refrain from my daughter when she was younger) is an official business within the State of Washington.

Thank you everyone who has supported me in this endeavor over the years. More updates to come!

Springtime

While gathering reference shots in South Tacoma for my game’s environmental design, I caught this little one pulling blossoms off a cherry tree and chucking them at the sidewalk.

Bird in cherry tree. Photo by Suzanne Skaar, 2021. All rights reserved.

Screenshot Saturday

Given I’m building a retro 2D pixel art game where a dino runs through a city loosely based on a part of the country that was still mostly underwater during the Cretaceous Period, I concluded I have spent way too much energy worrying about whether to include trilobites due to “historical accuracy.”