Yeetcosystem Promo Premiere

Concept art for Yeetcosystem. Suzanne Skaar, 11/2/2022. All rights reserved. Visit yeetcosystem.com for more information.

The subtitled version of the first Yeetcosystem Promo is set to premiere on YouTube at noon today (November 16, PST )!

[Content warning: There is one swear word, and it’s not even my favorite — I mean a really bad one.]

I promise I’ll get back to posting dinos and other work soon — unless some actual investors want to make this project happen. [How much would liability insurance on a project like this cost? Ten dollars?]

Thank you for your support!

Suzanne

Side Project/ Game News

Yeetcosystem. Logo by Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information today!

Recently, I began pitching my exciting new business venture, Yeetcosystem (TM). The first promotional video is up now. Please check it out, unless you’re not allowed to watch videos with a swear word in them. [I forgot to bleep something. I blame sleep deprivation/ laziness/ being a grown up who occasionally uses mild curse words in public.]

In game screen capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

In other news, I am happy to announce that No, Mine! Studios will be back at Tacoma’s Arts at the Armory event on December 10 and 11, 2022! I’ll be listed in the materials under my name (Suzanne Skaar) in case you have troubles finding me at the Armory. The dino game will available for playtesting for those interested in seeing the latest progress. I’ll also have buttons and stickers for sale for those looking for last minute holiday gifts.

If you want to help a small, mom-owned business, there are a lot of ways to do so! Follow No, Mine! Studios (@nominestudios) on Facebook, Instagram, TikTok, and YouTube.

No, Mine! Studios is also still on Twitter, but…? We’ll see how this goes…

You can also Buy a Dino a coffee by clicking here.

Thank you for your support!

Suzanne

About Kanye’s Yecosystems…

Do you think the news of Kanye West’s new minicities called “Yecosystems” will have a negative impact on my new business venture, The “Yeetcosystem?”

I guess now is as good a time as any to debut the concept:

Concept art for Yeetcosystem. Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information..

Text in image:

“Yeetcosystem

How it works

Luxury condos are constructed on working catapults.

When climate change threatens the safety of the building, whether due to intensity of storms, flooding, or riots, the catapult is released, ‘yeeting’ the inhabitants to safety.

Secure your place on the waitlist today!

Investors, please visit yeetcosystem.com for more information.

Concept art by Suzanne Skaar, 2022. Nominestudios.com.”

While I’m waiting for this new enterprise to take off, if you haven’t yet done so, please like, follow, and share No, Mine! Studios (@nominestudios) on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

A huge thank you to everyone who came by to show their support at Grit City Comic Show! And thank you for your patience regarding our technical difficulties. Who knew affordable access to electricity for vendors would be so vital to a game demo at a convention?

If you want to help support a small, mom-owned business, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne

Resources

Happy Friday!

As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.

Screencapture of how a scene is assembled in Unity. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

GAME ENGINE

I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.

2022 8 1 Progress. In game capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

GRAPHICS

(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)

I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.

AUDIO

When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.

Video capture of in game play. Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

VIDEO

For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.

TUTORIALS

I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.

If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.

If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne

Kaleidoscope Party Recap

This is a few days later than I had hoped, but I wanted to say thank you to everyone who attended the Tacoma Arts Month Kaleidoscope Kickoff Party at the STAR Center. Thank you to the City of Tacoma and Metro Parks staff and the Tacoma Arts Commission for this great opportunity! And a special thanks to the Arts Commission for accepting my game into the 2021-2022 Tacoma Artist Initiative Program. The game demo went well, and I can’t express how much I appreciate the support!

It was great to see 2021-2022 Tacoma Artist Initiative Program recipients Curtis Ashby and Tamiko Nimura! [Tamiko is a 2022 AMOCAT Award Winner! ] Thank you to the Tacoma Arts Commissioners, artists, and staff who popped in to say hi and check out the game in between taking care of other duties for the party. And I loved seeing how far indie game devs will go to support each other, like Natasha who came all the way from Seattle! (Check out her work!) It was absolutely a packed house at times, so I didn’t get a chance to thank everyone personally.

I am especially grateful for my co-parent Tim Kapler and Izzy’s hard work. In addition to helping with the setup and tear down processes, I was informed by several attendees that Izzy did a great job directing people to the game demo, as well as pitching the game itself. Despite being encouraged by both parents to focus on enjoying the party, multiple trips to the pancake station and the Grand Cinema’s table for popcorn only strengthened the Junior Tester’s resolve to make sure everybody in the building had a studio business card and tried the game for themselves.

I ran out of stickers and buttons at the event, but more will be available for sale at the Grit City Comic Show on October 22 at the Tacoma Convention Center. Please let me know via email (nominestudios@gmail.com) if there is
a specific item you are looking for, and I’ll do my best to have it on hand (within reason). I also have a smaller set up for those who haven’t gotten a chance to check out the game progress yet.

Because a few individuals asked, I am available to speak to local classes and am open to teaching beginning animation and digital art classes. Please email nominestudios@gmail.com.

For those who asked about the tools I am using to make my game, I’ll share a more in-depth blog post later this link, along with links to tutorials that I have found helpful.

A common theme of the night was talking to people who had either made an indie game and not released it, or wanted to make an indie game but didn’t know where to start. If you are interested in seeing more indie games flourish in Tacoma, let’s connect! There are so many talented creators here in the 253! I want to see the local dev’s game about revolution in my Steam account!!! (I didn’t grab your contact info, so please contact me if you see this!)

There are many ways to help support No, Mine! Studios. If you haven’t yet done so, you can like and follow No, Mine! Studios for more frequent updates on the following social media platforms:

Facebook

 

Instagram

 

Twitter

 

TikTok

 

YouTube

Financial contributions are appreciated. I am considering options such as crowdfunding to hire a local programmer to help get the game ready for publication. Until that campaign kicks off, you can buy a dino a coffee here. And you can buy some of my art online here.

Thank you again for your support, Tacoma and beyond!

Suzanne

Pixel Art Minizines by Suzanne Skaar. Layout of zines on table by Izzy. Photo by Suzanne Skaar. 2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

9 year anniversary of No, Mine! Studios

Social media reminded me that 11 years ago today, I made the announcement that I was expecting my Junior Tester, a.k.a. “Kiddo,” and 9 years ago today, I started this website, nominestudios.com, borrowing the then 1.5-year-old’s favorite phrase.

Inspiration. 2013. Photo by Suzanne Skaar.

The development of this website inspired me in many ways to make the switch from painting to digital art. The need to keep two cats and a toddler out of my ink and paper supply also provided a lot of motivation to this end. I started off doing animations using a mouse and an old MacBook that kept dying. I was finally able to update my equipment two years ago to a computer capable of running current forms of Windows and a Wacom tablet after the pandemic once again necessitated a shift in work styles.

And now, I’m fortunate enough to be developing a game, experimenting with music and sound effects, and doing research/ background art with support of the Tacoma Arts Commission Artist Initiative Program.

Here’s a look back on some of my work through the years. Apparently WordPress is still glitching on mobile apps with some of the animations :(, so if you can view this on desktop, it will hopefully work better.

Thank you all for your support!

Suzanne

Click on any photo below to expand to slide show view.

Call for Audio Submissions

Hi friends!

My 43rd birthday is on July 26. While many people use their birthdays on social media these days to solicit funds for charity, I am collecting impressions of dinosaurs.

In 2021, my indie game was accepted into the Tacoma Artists Initiative Program for support while I focus on research and designing the background art. One of my other goals for this project is to include as many voices from the Greater Tacoma Community as I can in the game. As such, I want to include others’ best (and even worst) dinosaur impressions in the game’s soundscape.

QUESTION: Is there pay for participating? No, there is no pay. But if your audio clip is used, you have the choice whether you will be included in the credits or not.

Don’t live in Tacoma but want to participate anyway? Not a problem!

If you are under 18, please get permission from your parent or guardian prior to participating.

If this sounds like fun, please check out the application form for complete details (Word/ PDF). Submissions are due July 26, 2022.

Please note that submissions may be shared on social media. If you don’t want your submission shared, please don’t send it! And if you do share your submission on social media, please tag @nominestudios!

Thank you for your support!

Suzanne

Game Progress and Other Updates

In game screenshot. Pixel art dinosaur standing on wooden fence looking up at sign which reads "Magma Lava Fired Pizza." Sign on righthand side of fence reads "Closed for repairs." Sign on leftside of fence reads "Cook Wanted No Exp", but "no" is crossed out with red letters. A tiny volcano is seen behind the fence.

Happy Wednesday!

It’s been a while since I’ve shared new game updates on the website. Allergies really kicked my butt these last few weeks and I’ve been in a bit of a fog. Fortunately, we’re just a few days away from the official start of summer in the beautiful Pacific Northwest, and the pollen count is only going up from here! Yay! [Wait.]

Part of my absence from posting on my site was that I was working really hard on a project for an organization that, in the end, was not set up to properly support content creators. It’s unfortunate, but it happens. Not every effort is going to pan out in the end, and sometimes, the best option is to reroute our energy, especially when we don’t have much energy to begin with [see first paragraph] and mom duties call.

[Ha ha, duties.]

I also tried my hand at standup comedy for a few months, which was more an exercise in remembering what it was like to interact with other adults outside of formal meetings. For now, I love the writing aspect of standup, but not so much the standing-up of standup. I’ll give it another go again somewhere down the line, but for now, I’m gleefully back in the safety of a late Cretaceous Era Tacoma.*

Here’s some of the game progress I’ve shared on other social media sites so far. If you want to support No, Mine! Studios in the goal of reaching a wider audience, please like, follow/ subscribe, and share No,, Mine! on Twitter, Instagram, Facebook, TikTok, and even the dusty old YouTube.

If you have places in Tacoma you want to ensure are in the game, drop me a line in the comments below, or email nominestudios@gmail.com.

In game capture. Play-testing by No Mine, Studios Junior Tester Isobel.
Animation and sound by Suzanne Skaar, 2020-2022. All rights reserved.

As always, thank you for your support! And thank you to the Tacoma Arts Commission for providing support for this project through the Tacoma Artists Initiative Program!

City of Tacoma Arts Commission logo.

Suzanne

*[I realize Tacoma would have been completely under water 66 million years ago and probably did not have any decent places to get falafel.]

Accessibility and Technology

A year ago, I went through the very frustrating process of trying to get help from Novation tech support to remove the unnecessary flashing light display on the Launchpad X due to flashing lights being a known migraine trigger. At the time, it did not go well, but it inspired my essay on accessibility and technology entitled “Rock Salt.” Today, I received the following message:

“[W]e have released the 1.0.5 update for Launchpad Mini Mk3 and Launchpad X that will disable the Vegas mode display when a PC connection is unavailable (as you had requested).”

Even though I returned the product a year ago, it’s good to know the company took this concern seriously. There’s always room to grow.

Suzanne