Game Progress and Other Updates

In game screenshot. Pixel art dinosaur standing on wooden fence looking up at sign which reads "Magma Lava Fired Pizza." Sign on righthand side of fence reads "Closed for repairs." Sign on leftside of fence reads "Cook Wanted No Exp", but "no" is crossed out with red letters. A tiny volcano is seen behind the fence.

Happy Wednesday!

It’s been a while since I’ve shared new game updates on the website. Allergies really kicked my butt these last few weeks and I’ve been in a bit of a fog. Fortunately, we’re just a few days away from the official start of summer in the beautiful Pacific Northwest, and the pollen count is only going up from here! Yay! [Wait.]

Part of my absence from posting on my site was that I was working really hard on a project for an organization that, in the end, was not set up to properly support content creators. It’s unfortunate, but it happens. Not every effort is going to pan out in the end, and sometimes, the best option is to reroute our energy, especially when we don’t have much energy to begin with [see first paragraph] and mom duties call.

[Ha ha, duties.]

I also tried my hand at standup comedy for a few months, which was more an exercise in remembering what it was like to interact with other adults outside of formal meetings. For now, I love the writing aspect of standup, but not so much the standing-up of standup. I’ll give it another go again somewhere down the line, but for now, I’m gleefully back in the safety of a late Cretaceous Era Tacoma.*

Here’s some of the game progress I’ve shared on other social media sites so far. If you want to support No, Mine! Studios in the goal of reaching a wider audience, please like, follow/ subscribe, and share No,, Mine! on Twitter, Instagram, Facebook, TikTok, and even the dusty old YouTube.

If you have places in Tacoma you want to ensure are in the game, drop me a line in the comments below, or email nominestudios@gmail.com.

In game capture. Play-testing by No Mine, Studios Junior Tester Isobel.
Animation and sound by Suzanne Skaar, 2020-2022. All rights reserved.

As always, thank you for your support! And thank you to the Tacoma Arts Commission for providing support for this project through the Tacoma Artists Initiative Program!

City of Tacoma Arts Commission logo.

Suzanne

*[I realize Tacoma would have been completely under water 66 million years ago and probably did not have any decent places to get falafel.]

Spring Break

First day of Spring Break, and the kiddo and I are not going outside unless we absolutely have to.

2D pixel art black and white dino holding broken umbrella in front of worn-down building. Character design from as yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

Screenshot Saturday

Building a city in Unity is a lot of work, but a heck of a lot of fun.

2D pixel art game design. Black and white dinosaur standing in front of a yellow and pink building, next to a meteorite. The signs on the building read “Stego and Son, Modern Stuff, Roar Loudly.” Suzanne Skaar, 2021-2022. All rights reserved.
2D pixel art game design. Black and white dinosaur standing in front of a yellow and pink building, next to a meteorite. The sign on the building reads “Stego and Son, Modern Stuff, Roar Loudly.” Suzanne Skaar, 2021-2022. All rights reserved.

Notes from the Underground

For those following along, here’s some of the latest progress on my as yet untitled dinosaur game. Let me know what you think in the comments below! If you’d like to show your support for this project, please follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, and Facebook.

Thank you!

— Suzanne

Progress on as yet untitled dino game. Graphics and sound by Suzanne Skaar, No, Mine! Studios. 2021. All rights reserved.

Work in Progress Wednesday


In addition to adding new details to game scenes this week, I’ve also decided to add products to my shop page on Redbubble. Take a look below for a new in-game video clip, and head over to the shop if you’d like to snag some game art early.

In-progress game footage made in Unity. Graphics, animation, and music/ sound design by Suzanne Skaar. 2021. All rights reserved.

Screenshot Saturday

Good morning! Here’s a look at some of this week’s progress.

Screen capture of game progress in Unity. 2D pixel art dinosaur walking along the sidewalk past a flower shop. Music, graphics, animation, and editing by Suzanne Skaar. All rights reserved 2021.

Technical Hiccups

I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.

I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.

However, I will not let technology win this war. To quote Flaming Lips:

[S]he knows that
It’s demanding
To defeat those evil machines
I know she can beat them

Process, Workarounds and Links

For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.

If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.

Thank you for your support!

–Suzanne

Fun with Audio

While working on a new game animation sequence yesterday, I decided to take a go at some audio. Watch through the end for my voice acting debut. I may have made a few slight — major — adjustments to my voice using Audacity.

I don’t mean to brag, but usually I’m an alto.

I’m not even sure what range this would be.

I originally created individual sprites/ environmental elements in Photoshop and composited the scene/ set up the mechanics in Unity. Other sounds were made using BeepBox. Audio was added in Adobe Premiere Pro. This is still very much a work in progress.

I hope you’re having a wonderful day. Let me know what you think in the comments. If you’d like to show your support, please follow No Mine! Studios on Instagram, Facebook, YouTube, and TikTok!

Cheers,

Suzanne

Physics

Fun fact: Removing the box collider from the playable character provoked instant evil laughter from the kid.

Poor dino.

Falling
Work in progress. Behind the scenes look at what happens if you remove the box collider from a game object. Suzanne Skaar. All rights reserved.