Experimental track “In the Foyer with a Candlestick” is up now on SoundCloud and Bandcamp, along with other work from the as yet unreleased EP “And in Time of War.” Check it out and share with friends!
On a related note for those wondering: I decided to stop pseudo-hiding behind a pseudonym (DJ Living Wage) for the sake of sharing some of my more experimental work. It was funny for a minute, and who knows? Maybe I’ll change my mind again in the future… But in the meantime, you can find me at suzanneskaar on both sites.
The countdown is on to the Arts at the Armory event, and the last few weeks have been a flurry of excitement. The banner and an order for buttons were sent off to the printers yesterday. Now my focus is on finishing a small coloring/ activity booklet for my table and a brief demo of some of the game art so far. If you’re in the Tacoma area, come say hello on October 16 or 17.
In non-dino game related news, I released another experimental track on Bandcamp today called “And in Time of War (part 1).” This side project (DJ Living Wage) is an excuse to fall into the gloom and doom of October/ politics in general, so be forewarned.
Over the past year and a half, in addition to teaching myself Unity, I have been working on sound design and experimental compositions. I have received positive feedback from the few who have heard my behind the scenes work. With encouragement from friends, I will be releasing an ambient EP in October.
It’s out of my comfort zone, but then again, so is a global pandemic.
In the spirit of putting out a new project in a new field, I was encouraged by others to choose a moniker. Apparently my last name is pretty popular with Norwegian musicians, so DJ Living Wage is now on Twitter, Instagram, TikTok, and Facebook. [Cough, cough <political statement> cough.] I’ll release excerpts of the project soon.
In the meantime, preparations are still underway for the upcoming Arts at the Armory event in Tacoma on the weekend of October 16 and 17th. I am looking forward to sharing progress on my game with interested individuals, as well as taking a look at all the beautiful work that will be on display. If you’re looking for unique gifts by local artisans, this will be a great opportunity. For my part, I’ll have a limited supply of dinosaur stickers and buttons for sale. (Rawr.) I joined city staff and the Vice President of the Tacoma Arts Commission to talk about the event on TV Tacoma’s City Line last week. If you’d like to learn more about Tacoma Arts Month in general, click here.
If you like what I do and haven’t yet, please follow No Mine! Studios on the following social media platforms:
In addition to adding new details to game scenes this week, I’ve also decided to add products to my shop page on Redbubble. Take a look below for a new in-game video clip, and head over to the shop if you’d like to snag some game art early.
Summer has been fairly busy. On top of entertaining a kid during a pandemic and planning for homeschool, I’ve had other projects in the works. I was asked to submit work to a by invitation-only call for cyberpunk stories to a journal overseas. Regardless of whether my story gets picked up for publication, it was an honor to be asked, especially as I haven’t written in this genre before. I’ve been volunteering locally as I’ve been able. Remote meetings are a lifesaver for individuals with chronic illnesses/ conditions like migraines, arthritis, and motherhood (ahem), so I hope this trend continues after the pandemic. The ability to turn off the video and audio functions is especially appreciated. A laughing, streaking kid in the house did elicit momentary panic at one point.
In the relatively quiet moments and through the chaos, I have begun to make significant progress on my biggest project to date [Master’s thesis be damned]: an indie narrative game combining many of my favorite subjects.
Here is a peek at the main character:
My last programming class was in high school, more than 20 years ago, so I have been teaching myself Unity, a development platform which is free to users up to a certain revenue bracket. Brackeys tutorials on YouTube have been on repeat for months in the house. They are awesome: go check them out! Thanks to the site Beepbox, I have also been working on digital music composition for the first time. I first started using Audacity for podcasts a few years back, and it continues to be a great tool for artists. [While I’m not ready to share some of my serious attempts yet, my co-conspirator did willingly lend her vocals to this “parenting dance anthem.” It was created using Beepbox and Audacity.]
Other snippets of the game art are up on the No Mine! Studios Instagram, Twitter, and Facebook pages. I’ve set myself a soft deadline of December (6 months from when I started) to get basic art in place so I can focus on research, writing, and mechanics. This game is a one mother show. If you are on the above platforms, please follow for updates, like, and share. Your support means a lot!
Alease A. Frieson is a well-known figure on the Tacoma scene. She is an entrepreneur, producer, content creator, and more. A major supporter of artists and musicians in our community, she is the force behind 733 Arts and On Point Booking. She has been booking independently from Olympia to Seattle since 2005. She also instructs Pilates through her own independent studio.
Without a doubt, she knows how to get stuff done.
She is also a self-identified nerd, which is why I’ve invited Alease to speak on the panel I’m moderating at Jet City Comic Show: “Making Space: Accessibility and Diversity in Geek Culture.” Come listen as we converse with the equally awesome panelists Anna Nepomuceno, Naarah McDonald, and Stephanie Anne Johnson at 11 a.m. on Saturday, October 26, in Room 405 at the Greater Tacoma Convention Center. Get your tickets at http://www.jetcitycomicshow.com.
It’s official: I’ll be moderating a panel for Tacoma’s Jet City Comic Show!
Panelists Alease Frieson, Anna Nepomuceno, Naarah McDonald, and Stephanie Anne Johnson are on board to discuss the topic “Making Space: Accessibility and Diversity in Geek Culture.” We’ll talk about the importance of making space for diverse content creators, new narratives, and a wider range of characters, as well as how to create accessible and welcoming environments.