Sneak Peek

Here’s a look at the latest progress on the interior of “The Very Diverse Society for Old Dude Bros” from my as yet untitled dinosaur game. Enjoy!

Work in progress: “The Very Diverse Society For Old Dude Bros.” Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

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Thank you for your support!

Suzanne

Game Background Art

Good morning!

As many who follow this site already know, the background art for my as yet untitled dino game is loosely based on real spaces in Tacoma. Of course, since the characters in the game are dinosaurs/ other creatures of the Cretaceous Period (for the most part), some liberties have been taken.

Here are a few examples of what I have been working on. What other local landmarks would you like to see represented?

— Suzanne

Grit City Comic Show 2022

Good morning!

I have been accepted for Tacoma’s 2022 Grit City Comic Show Artist Alley. The last time I participated in this convention I moderated the panel “Making Space: Accessibility and Diversity in Geek Culture“, the show was still going by the name Jet City, and this was the only kind of mask my kid had to worry about.

Photograph: (Child dressed as) Batwoman on swing. Suzanne Skaar. 2019. All rights reserved. (Photo shared with Batwoman’s permission.)

This time, I’ll be demonstrating the latest progress on my game and getting to chat with people at a much more leisurely pace. It promises to be a good time! Save the date for October 22, 2022.

In the meantime, if you have other in person opportunities that you would like me to present at in the coming year, please feel free to reach out to nominestudios [at] gmail [dot] com.

Cheers!

Suzanne

Notes from the Underground

For those following along, here’s some of the latest progress on my as yet untitled dinosaur game. Let me know what you think in the comments below! If you’d like to show your support for this project, please follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, and Facebook.

Thank you!

— Suzanne

Progress on as yet untitled dino game. Graphics and sound by Suzanne Skaar, No, Mine! Studios. 2021. All rights reserved.

Adopt* a dino

*Small rehoming fee. See Redbubble for details.

Button with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Duffel bag with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Clock with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Zippered pouch with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Fitted mask with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Spiral notebook with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.

Dino Game Update

Hi.

I started working on my first video game in June 2020. Progress is coming along nicely. I’m striving a balance between pushing forward and fleshing out the first game level’s overall layout while going back and refining existing work. The following trailer contains some new in-game scenes. Tacoma people might recognize a couple of shout outs.

Thank you for following along as I tackle my largest project to date!

If you haven’t yet done so, connect with No Mine! Studios on Instagram, Facebook, YouTube, and now even TikTok. I would love your support!

Suzanne

Developer Diary: 4 Months

4 months ago I started developing a 2D pixel art game by myself: the artwork, the writing, the music, and building the project in Unity. I’m still in the early phases of my project timeline, but I wanted to share progress so far.

Thank you to everyone who has given advice and support. If you like what you see, please drop a line in the comments and/or share this with friends.

Onward!

Dinosaurs and other Updates

Summer has been fairly busy. On top of entertaining a kid during a pandemic and planning for homeschool, I’ve had other projects in the works. I was asked to submit work to a by invitation-only call for cyberpunk stories to a journal overseas. Regardless of whether my story gets picked up for publication, it was an honor to be asked, especially as I haven’t written in this genre before. I’ve been volunteering locally as I’ve been able. Remote meetings are a lifesaver for individuals with chronic illnesses/ conditions like migraines, arthritis, and motherhood (ahem), so I hope this trend continues after the pandemic. The ability to turn off the video and audio functions is especially appreciated. A laughing, streaking kid in the house did elicit momentary panic at one point.

In the relatively quiet moments and through the chaos, I have begun to make significant progress on my biggest project to date [Master’s thesis be damned]: an indie narrative game combining many of my favorite subjects.

Here is a peek at the main character:

Mini Dino Pixel Art.
Mini Dino Pixel Art (side view). Suzanne Skaar. 2020. All rights reserved.

Dino Front view Idle 8 19 2020
Front view Dino character, idle. Suzanne Skaar, 2020. Animation/ pixel art. Work in progress. All rights reserved.

My last programming class was in high school, more than 20 years ago, so I have been teaching myself Unity, a development platform which is free to users up to a certain revenue bracket. Brackeys tutorials on YouTube have been on repeat for months in the house. They are awesome: go check them out! Thanks to the site Beepbox, I have also been working on digital music composition for the first time. I first started using Audacity for podcasts a few years back, and it continues to be a great tool for artists. [While I’m not ready to share some of my serious attempts yet, my co-conspirator did willingly lend her vocals to this “parenting dance anthem.” It was created using Beepbox and Audacity.] 

Other snippets of the game art are up on the No Mine! Studios Instagram, Twitter, and Facebook pages. I’ve set myself a soft deadline of December (6 months from when I started) to get basic art in place so I can focus on research, writing, and mechanics. This game is a one mother show. If you are on the above platforms, please follow for updates, like, and share. Your support means a lot!