My birthday is in a couple of days. I’m trying to get excited about it.
Good morning! Here’s a look at some of this week’s progress.
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that
To defeat those evil machines
I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
Thank you for your support!
Tonight’s illustration in honor of kiddo’s newfound love of geodes.
New work up on the TikTok. Check it out. 🙂
I am pleased to announce that I have received a Tacoma Artist Initiative Program Award for the 2021-2022 cycle! I’m honored to be included as there are many great artists on the list. Thank you everyone for your support through this process. More details to come, including how to watch my artist talk later in the year.
Today I put in a bit of work on audio and sound effects for my still as yet untitled dinosaur game, so here’s a sample for those following along with my progress.
What are you up to? Share project links in the comments. Let’s support each other!
A Photoshop lesson for the kiddo on the importance of layers and grouping inspired this.
Sometimes you just have to go where the work takes you.