*Small rehoming fee. See Redbubble for details.
Context for the last post/ sneak peek at some more game art. 🙂
Good morning! Here’s a look at some of this week’s progress.
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that
To defeat those evil machines
I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
Thank you for your support!
And now it’s official! I just signed my Tacoma Artist Initiative Program contract. I am grateful to the Tacoma Arts Commission for sponsoring me as I research and develop assets for my video game. I’ll be giving an artist talk later in the year on the technical aspects of this project and what accessibility means in art, community, and our daily lives. I will also be sharing details on how the local community can become part of the game.
Acceptance into this program was the catalyst for another major leap. No Mine Studios LLC (named after a once constant refrain from my daughter when she was younger) is an official business within the State of Washington.
Thank you everyone who has supported me in this endeavor over the years. More updates to come!
Tonight’s illustration in honor of kiddo’s newfound love of geodes.
Today I put in a bit of work on audio and sound effects for my still as yet untitled dinosaur game, so here’s a sample for those following along with my progress.
What are you up to? Share project links in the comments. Let’s support each other!
If you like what you see, please follow No Mine! Studios on the following platforms:
Thank you for your support!
While working on a new game animation sequence yesterday, I decided to take a go at some audio. Watch through the end for my voice acting debut. I may have made a few slight — major — adjustments to my voice using Audacity.
I don’t mean to brag, but usually I’m an alto.
I’m not even sure what range this would be.
I originally created individual sprites/ environmental elements in Photoshop and composited the scene/ set up the mechanics in Unity. Other sounds were made using BeepBox. Audio was added in Adobe Premiere Pro. This is still very much a work in progress.
I started working on my first video game in June 2020. Progress is coming along nicely. I’m striving a balance between pushing forward and fleshing out the first game level’s overall layout while going back and refining existing work. The following trailer contains some new in-game scenes. Tacoma people might recognize a couple of shout outs.
Thank you for following along as I tackle my largest project to date!
It feels wrong to write this without acknowledging the tremendous amount of sorrow that has hit our communities and homes.
Midnight marks a new day and a new year, but it doesn’t erase the pain, suffering, and disappointment.
I spent much of the year grieving, but 2020 brought me so many reasons to be grateful. Pre-pandemic closures, my writing was published overseas for the first time, and in my adopted hometown’s print literary anthology, Creative Colloquy. School closures meant being able to spend more time with my daughter. Changing my work style to accommodate additional childcare responsibilities led to taking new risks. In June, I started work in earnest on my video game. I even got up the nerve to try standup this year (from the comfort of my home).
The moving of meetings online post-pandemic has made it easier to engage in community decision making processes. In June, I successfully lobbied the Pierce County Democratic Party to recognize CS gas and tasers as deadly force. In 2021, I want to see this momentum continue at the State and national levels, and for the first time in a long time, I am optimistic that it will.
Gen-Z has taken to the streets and used social media and other avenues to challenge not only police brutality, but racism, sexism, ableism, homophobia, economic inequality, and climate change. Emma Goldman said, “If I can’t dance, I don’t want to be a part of your revolution.” In the darkest of times, the new revolutionaries have embodied joy, humor, and hope. I am grateful my daughter has such positive role models.
Please stay safe and enjoy the holiday.
Happy New Year!