I ordered a test run of stickers and magnets through Stickermule, and they just arrived on Monday evening. I am happy with the results and can’t wait to order a larger run of stickers and buttons. In the meantime, I am looking at options for offering limited runs through indie comics, arts, and other stores. If you’re interested in selling No, Mine! Studios designs in your store, please feel free to email firstname.lastname@example.org.
Artists, if you have been thinking about getting some of your work printed through Stickermule, click here for a $10 credit. (Double check their site for limitations.) Their team was very responsive and easy to work with through the setup process.
Good morning! Here’s a look at some of this week’s progress.
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that It’s demanding To defeat those evil machines I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
I started working on my first video game in June 2020. Progress is coming along nicely. I’m striving a balance between pushing forward and fleshing out the first game level’s overall layout while going back and refining existing work. The following trailer contains some new in-game scenes. Tacoma people might recognize a couple of shout outs.
Thank you for following along as I tackle my largest project to date!
Summer has been fairly busy. On top of entertaining a kid during a pandemic and planning for homeschool, I’ve had other projects in the works. I was asked to submit work to a by invitation-only call for cyberpunk stories to a journal overseas. Regardless of whether my story gets picked up for publication, it was an honor to be asked, especially as I haven’t written in this genre before. I’ve been volunteering locally as I’ve been able. Remote meetings are a lifesaver for individuals with chronic illnesses/ conditions like migraines, arthritis, and motherhood (ahem), so I hope this trend continues after the pandemic. The ability to turn off the video and audio functions is especially appreciated. A laughing, streaking kid in the house did elicit momentary panic at one point.
In the relatively quiet moments and through the chaos, I have begun to make significant progress on my biggest project to date [Master’s thesis be damned]: an indie narrative game combining many of my favorite subjects.
Here is a peek at the main character:
My last programming class was in high school, more than 20 years ago, so I have been teaching myself Unity, a development platform which is free to users up to a certain revenue bracket. Brackeys tutorials on YouTube have been on repeat for months in the house. They are awesome: go check them out! Thanks to the site Beepbox, I have also been working on digital music composition for the first time. I first started using Audacity for podcasts a few years back, and it continues to be a great tool for artists. [While I’m not ready to share some of my serious attempts yet, my co-conspirator did willingly lend her vocals to this “parenting dance anthem.” It was created using Beepbox and Audacity.]
Other snippets of the game art are up on the No Mine! Studios Instagram, Twitter, and Facebook pages. I’ve set myself a soft deadline of December (6 months from when I started) to get basic art in place so I can focus on research, writing, and mechanics. This game is a one mother show. If you are on the above platforms, please follow for updates, like, and share. Your support means a lot!
Thank you to those who have liked my art enough to add it to a little one’s nursery, to their own wardrobe, and to anything really by purchasing a sticker or other customized items such as skirts, scarves, pants, and notebooks.
You’ve made it through another year. Congratulations!
Treat yourself at the online No Mine! Studios Redbubble shop. Custom order stickers, cards, framed prints, scarves, skirts, coffee mugs, hardcover journals, and more embellished with No Mine! designs. Great for a last minute gift — most orders are printed and shipped within 24 hours! To find must order by dates, click here.
Have an idea for something you’d like to order but don’t see it in the shop? Send an email to nominestudios [at] hotmail [dot] com.
My illustration, “Some Days,” is now available in adult size T-shirts, tank tops, hoodies at Design by Hümans.
Take a peek!
This design is still available in Maternity, Baby, and Toddler sizes, as well as stationery sets, cases, and framed prints through Boom Boom Prints. If you are looking for a gift for a little one, make sure to get your order in by January 31! (Click here to view Design by Hümans shipping times/ rates.)