Screenshot Saturday

Good morning! Here’s a look at some of this week’s progress.

Screen capture of game progress in Unity. 2D pixel art dinosaur walking along the sidewalk past a flower shop. Music, graphics, animation, and editing by Suzanne Skaar. All rights reserved 2021.

Technical Hiccups

I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.

I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.

However, I will not let technology win this war. To quote Flaming Lips:

[S]he knows that
It’s demanding
To defeat those evil machines
I know she can beat them

Process, Workarounds and Links

For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.

If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.

Thank you for your support!

–Suzanne

Fun with Audio

While working on a new game animation sequence yesterday, I decided to take a go at some audio. Watch through the end for my voice acting debut. I may have made a few slight — major — adjustments to my voice using Audacity.

I don’t mean to brag, but usually I’m an alto.

I’m not even sure what range this would be.

I originally created individual sprites/ environmental elements in Photoshop and composited the scene/ set up the mechanics in Unity. Other sounds were made using BeepBox. Audio was added in Adobe Premiere Pro. This is still very much a work in progress.

I hope you’re having a wonderful day. Let me know what you think in the comments. If you’d like to show your support, please follow No Mine! Studios on Instagram, Facebook, YouTube, and TikTok!

Cheers,

Suzanne

Progress

Well, despite our car being broken into AGAIN (twice in less than a year) on the day after Suzanne’s birthday, the installation is moving ahead. Here are some glimpses into the behind the scenes action.

 

Lotus. Suzanne Skaar. Birch, laser cut. Work in progress: Steampunk Installation/ 2014.
Lotus. Suzanne Skaar. Birch, laser cut. Work in progress: Steampunk Installation/ 2014.

Dragonfly. Suzanne Skaar. Birch, lasercut. Work in progress: Steampunk Installation. 2014.
Dragonfly. Suzanne Skaar. Birch, lasercut. Work in progress: Steampunk Installation. 2014.

Painted Dragonflies. Suzanne Skaar. Work in progress: Steampunk Installation. 2014.
Painted Dragonflies. Suzanne Skaar. Work in progress: Steampunk Installation. 2014.

A peek at FabLab's laser cutter in action. 2014.
A peek at FabLab’s laser cutter in action. 2014.

See you at the Anacortes Arts Festival!

–Suzanne