Screenshot Saturday

Building a city in Unity is a lot of work, but a heck of a lot of fun.

2D pixel art game design. Black and white dinosaur standing in front of a yellow and pink building, next to a meteorite. The signs on the building read “Stego and Son, Modern Stuff, Roar Loudly.” Suzanne Skaar, 2021-2022. All rights reserved.
2D pixel art game design. Black and white dinosaur standing in front of a yellow and pink building, next to a meteorite. The sign on the building reads “Stego and Son, Modern Stuff, Roar Loudly.” Suzanne Skaar, 2021-2022. All rights reserved.

Grit City Comic Show 2022

Good morning!

I have been accepted for Tacoma’s 2022 Grit City Comic Show Artist Alley. The last time I participated in this convention I moderated the panel “Making Space: Accessibility and Diversity in Geek Culture“, the show was still going by the name Jet City, and this was the only kind of mask my kid had to worry about.

Photograph: (Child dressed as) Batwoman on swing. Suzanne Skaar. 2019. All rights reserved. (Photo shared with Batwoman’s permission.)

This time, I’ll be demonstrating the latest progress on my game and getting to chat with people at a much more leisurely pace. It promises to be a good time! Save the date for October 22, 2022.

In the meantime, if you have other in person opportunities that you would like me to present at in the coming year, please feel free to reach out to nominestudios [at] gmail [dot] com.

Cheers!

Suzanne

Notes from the Underground

For those following along, here’s some of the latest progress on my as yet untitled dinosaur game. Let me know what you think in the comments below! If you’d like to show your support for this project, please follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, and Facebook.

Thank you!

— Suzanne

Progress on as yet untitled dino game. Graphics and sound by Suzanne Skaar, No, Mine! Studios. 2021. All rights reserved.

Work in Progress and Weekend Recap

Picture of child in hoodie hiding behind table. On the front of the table is a large banner which reads "No, Mine! Studios; Suzanne Skaar; nominestudios.com; @nominestudios". A row of pixel art dinosaurs runs along bottom of banner.

Happy Wednesday!

I am still moving slowly after a great weekend at Tacoma’s Arts at the Armory. Junior Play Tester Izzy and her dad Tim put in a lot of work to help me set up the table and encourage others to check out my early stages game demo. I am grateful for the enthusiasm shown my project by gamers and designers of all ages. I hope I was able to point individuals interested in developing their own games in the right direction. I would love to see what you create! For those who need the links, check out the following free resources:

Audacity (audio editing software)

BeepBox (online tool for making and sharing melodies)

Unity (game engine software)

I even had the honor of a little dinosaur testing the dinosaur game. Thank you!

On Saturday evening, I also was given a quick tour of the Armory by the House Manager so I could take reference photos. This building is a great mix of modern and old school spooky, and I’ll probably share some behind-the-scenes pictures through Instagram later.

While the overall atmosphere of the event was kind and welcoming, there is one issue I would like to address. Tim and I have always been supportive of each other’s creative work. When he was invited to art shows in Tacoma and Seattle, I would help carry work into the venues and chat up his paintings to attendees. When I first started working on the game in June 2020, he offered to help although he had never used the game engine I was teaching myself to use. I turned down his offer as this was my project, and if I received help from him, others would assume that he did the lion share of the work. Several articles have been written on this subject matter, from how academic authors are credited through an insightful interview with one of my favorite musicians of all time. No matter how Tim may try to point out to others that he was just helping, that is not what would come across. I initially hesitated to accept staffing help during the event because of these concerns, and he was very conscientious about the situation.

Any time someone would mistakenly refer to Tim as the game developer on Saturday, he would gently correct them. It was easy to do as my name was prominently displayed in large letters on the table banner and on the business cards our daughter was shoving into the hands of passersby. [She took this duty very seriously.] Then on Sunday morning, that approach didn’t work, and Tim actually found himself arguing on my behalf with a few folks that he didn’t work on the game, that it was my art, and, with the exception of physically lugging the equipment to the show, I was doing it all on my own. This is an issue he had never had when I showed up to support his art shows, but it is an issue I have had to contend with multiple times over the years. To avoid further discussions along these lines, I ended up managing the booth for the rest of the weekend on my own. It was a little disheartening but a good reminder of what motivated me to work on this project in the first place. Dismissing women’s capabilities — especially without prior knowledge of the individual’s experience, education, skills, etc. — needs to stop; as such, the impact of societal gender constructs on credibility is a theme of the game.

With that out of the way, notes that were given on the project are being taken seriously. For example, those who expressed disappointment that I had not yet added a volcano will be happy to know they can jump in one.*

They can also jump out, too, because I don’t like violent games.

It was a little surprising how many adults want to throw a cute little dinosaur, one of my favorite creations, into a pit of molten lava. (Poor dino.) But there you go.

TLDR:
Thank you for your support as I continue working on this endeavor. It means a lot to me.

–Suzanne

*Please don’t jump into a volcano. I haven’t attempted it myself, but I’m fairly certain it would hurt. A lot.

Like, a lot a lot.

New work

The countdown is on to the Arts at the Armory event, and the last few weeks have been a flurry of excitement. The banner and an order for buttons were sent off to the printers yesterday. Now my focus is on finishing a small coloring/ activity booklet for my table and a brief demo of some of the game art so far. If you’re in the Tacoma area, come say hello on October 16 or 17.

Draft cover of Coloring and Activity book.

In non-dino game related news, I released another experimental track on Bandcamp today called “And in Time of War (part 1).” This side project (DJ Living Wage) is an excuse to fall into the gloom and doom of October/ politics in general, so be forewarned.

DJ Living Wage is now on Twitter, Instagram, TikTok, and Facebook.

For more upbeat, pixelated dino goodness, follow No Mine! Studios on:

Facebook

Instagram

Twitter

TikTok

YouTube

As always, thank you for your support!

— Suzanne

What’s New

Over the past year and a half, in addition to teaching myself Unity, I have been working on sound design and experimental compositions. I have received positive feedback from the few who have heard my behind the scenes work. With encouragement from friends, I will be releasing an ambient EP in October.

It’s out of my comfort zone, but then again, so is a global pandemic.

In the spirit of putting out a new project in a new field, I was encouraged by others to choose a moniker. Apparently my last name is pretty popular with Norwegian musicians, so DJ Living Wage is now on Twitter, Instagram, TikTok, and Facebook. [Cough, cough <political statement> cough.] I’ll release excerpts of the project soon.

Illustration of woman walking uncomfortably into room. Suzanne Skaar. 2021. All rights reserved.

In the meantime, preparations are still underway for the upcoming Arts at the Armory event in Tacoma on the weekend of October 16 and 17th. I am looking forward to sharing progress on my game with interested individuals, as well as taking a look at all the beautiful work that will be on display. If you’re looking for unique gifts by local artisans, this will be a great opportunity. For my part, I’ll have a limited supply of dinosaur stickers and buttons for sale. (Rawr.) I joined city staff and the Vice President of the Tacoma Arts Commission to talk about the event on TV Tacoma’s City Line last week. If you’d like to learn more about Tacoma Arts Month in general, click here.

If you like what I do and haven’t yet, please follow No Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

Thank you again for your support!

— Suzanne

News and Game Update

Happy Thursday!

Here’s some news on what’s going on in my part of the world.

I was recently invited to be interviewed for TV Tacoma’s City Line show. City of Tacoma staff will discuss the upcoming Arts at the Armory event and more. I’ll post a link when it’s available. I really appreciate the chance to share my work and the support shown for my latest project. It has been a great chance to take risks, consolidate different areas of expertise and skills, and learn new skills.

I am continuing to have fun building environments and sneaking in nods to my adopted home city. Check out some new progress in the video below.

Work in progress. As yet untitled dinosaur game. Graphics and sound by Suzanne Skaar, 2021. All rights reserved.

If you like what I do and haven’t yet, please follow No Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

Thank you again for your support!

— Suzanne