Hi! News from No, Mine! Studios

Happy Friday!

I’m still recovering from surgery, but I am anxious to get back to studio fun as soon as possible!

One of the reasons behind this anxiety is Yeetcosystem: The Game! There is a great team of developers working behind the scenes to make this project a reality. More news to come! But if you want to support us in getting the word out, we do have preliminary Yeetcosystem social media profiles up on BlueSky and Instagram, and even a Discord channel! (This was set up by a lovely volunteer who wishes to remain behind the scenes. I am still learning Discord. What is the Discord term for a “noob”? I need to ask my teen.)

GIF: Pixel art characters from game running around an industrial plant wearing construction outfits and carrying tools. Yeetcosystem, 2025-2026. Based on character by Suzanne Skaar, 2021. All rights reserved.

Also on the horizon:

I am also pleased to announce that I’ll be heading to GDC this year as part of the 2026 Pixelles Ensemble Cohort! It will be my second time at GDC, and my first time tagging along with the Pixelles: a Montreal-based organization dedicated to promoting gender diversity in the gaming industry. Thank you to these amazing organizations for this opportunity!

Arts community update:

In the fall, I was accepted into Tacoma Arts Live’s (TAL) Accelerating Creative Enterprise (ACE) program. It’s been a wonderful opportunity to connect with other artists and creative entrepreneurs. Unfortunately, TAL just announced that they will be selling the Tacoma Armory and sunsetting programs like ACE in June. Many artists and entrepreneurs are losing their home base, and cool programs like the one’s offered by Tacoma’s Dockyard Derby Dames will have to find new homes. I love the people, and I love the (supposedly haunted) space. I’m going to do my best to soak up the creative energy of this space as much as possible before the venue and non-profit close their doors. Please do the same! Follow Tacoma Arts Live for upcoming projects and support local artists!

In game screenshot of the “Rawrmory.” 8/1/2022 progress, “Suciasaurus Scrolls: A Grit City Adventure” (a.k.a., the dinosaur game). Suzanne Skaar, 2020-2025. All rights reserved.

In slightly more humorous No, Mine! Studios news:

Healing from a procedure that made me contemplate ripping my own arm off did inspire a new probably not kid friendly side project. Axi the Accessibility Axlotl is also on Instagram and BlueSky!

Did you know that axlotls can just regenerate damaged limbs without fighting health insurance first?

They truly have the dream life.

Axi the Accessibility Axlotl is the mascot no one should need, but we still have to work harder to address accessibility issues in public spaces, work places, and school. If you have a topic that you want me to address through this project, reach out via the studio email nominestudios@gmail.com, subject line, “Axlotl.”

If you print out and post any of the images at your work or school (get permission on this, because the axlotl does have an ax, so…), take a picture and tag the studio’s and/or axlotl’s account(s)!

As always, thank you so much for your support! It means the world to me.

Cheers,

Suzanne

Happy October!

Long time no blog!

No, Mine! Studios has been going through some major changes, as have I, as has everyone else. [Skip ahead if you just want happy news. I do not blame you in the slightest.]

WHINY RECAP HERE

For the last two years, I have been dealing with “temporary” mobility restrictions for one hand, thinking that I was going to get surgery any day now.  This sad excuse of a Sam Beckett play called “Dealing With LNI” left me worried about starting anything major lest it mess with my treatment or recovery in terms of timing and pain, stressed that insurers would blame me for making the situation worse, and overly anxious to be near other people outside my immediate circle. The most important lesson I learned from this is that LNI doesn’t need an excuse to deny surgeries: that’s what third party reviewers are for. Ba-dum-dum-tsss (insert drum sound effect here). I’m still anxious to be in public, but I’m trying to fix this. If you see me, approach slowly and don’t tap on my [sun]glass[es]. (I mean, that really should go for everyone.)

HAPPY PART HERE

So as I start making my way out of the Shire again, like a disheveled little hobbit, here are some updates:

1: No, Mine! Studios was accepted into Tacoma Arts Live’s Accelerating Creative Enterprise (ACE) program! I have the opportunity to start crafting community events for others interested in animation and game design at the Tacoma Armory. Details coming soon, but if you have special requests or would like to help out, please email nominestudios@gmail.com.

[One of the other unofficial yet amazing benefits of ACE is that a cookie from The Cookie Clubhouse just magically materialized before me while typing this. Go buy some delicious cookies!!! )

To learn more about ACE, click here.

2: Before getting accepted into ACE, No, Mine! Studios was also accepted into the City of Tacoma’s Arts at the Armory festival! More details about all the amazing artists that will be there can be found here.

3: A group of stellar volunteers has formed to help make a prototype of one of my game ideas. From sound design to programming, this team is doing a lot of heavy lifting. In addition to wanting to make the game demo available to the public as soon as possible, I want to make sure everyone who works on this project is equitably paid. Part of that rests on building up a strong social media presence so we can get the Kickstarter funded as soon as it goes live, so, without further ado:

FRIENDLY REQUESTS HERE

Please take a minute to encourage your friends to subscribe to this page. Also, please like, subscribe, and follow @nominestudios on Bluesky, YouTube, and Instagram. If you’re interested in being contacted for one of our live game test sessions or helping get the word out about this project, reach out to nominestudios@gmail.com.

GRATITUDE HERE

Thank you for your supporting a woman-owned/Tacoma-based animation and game studio! Comment below if you’re in ACE too, I’ll see you at the Armory this November, you shared and subscribed, or if you just want to say hi. 😊

Suzanne

Collaboration Opportunity

The prototype process of a new “super top-secret” PC game project is now underway at No, Mine! Studios!

It takes a few hits at capitalist excess, but at its heart it’s a lot of comedic fun. A small team of volunteers is on board, and we would love to bring more collaborators into the mix. If you’re interested in learning more about this latest antic, email nominestudios@gmail.com.

Animated character from Pink Series spinning in place. Design by Suzanne Skaar/ No, Mine! Studios. All rights reserved.

Adventure Game Fan Fair

I am excited to announce that No, Mine! Studios will be at the 2024 Adventure Game Fan Fair! Come play game demos from across the country – including my as yet untitled dino game based loosely on Tacoma, listen to talks by the original devs behind Sierra On-Line (!!!!!), and make new friends July 26-28 at UW Tacoma’s Philip Hall.

[The fair also happens to fall on my birthday weekend!]

For more info, check out adventuregamefanfair.com. Thank you, Adventure Game Hotspot, for the invitation!

2023 Out!

It’s December 27, end of the year, almost made it through another one. Woot woot!

This year was jam packed with activities and new opportunities. I had the chance to help artist Mauricio Robalino complete a series of videos on his working process. I taught Game Design and Animation for two terms at Tacoma’s School of Industrial Design and Engineering, and mentored student interns through the Next Move program. I can’t wait to see what kind of projects my students and interns create in the future.

No, Mine! Studios Interns Jillian and Sterling helping assemble the South Side Animation Club Animation Kits at the Tacoma Public Library Moore Branch.

I directed “Parenting GO!” for the 72-hour 253 Film Festival, my short animation “Yeetcosystem” premiered at the Tacoma Film Festival, and I launched the South Side Animation Club (a City of Tacoma 2023 Community Arts Project): all three of which wouldn’t be possible without The Grand Cinema. I shared my in progress game demo and Yeetcosystem sales training manuals at the City of Tacoma Arts at the Armory and met and reconnected with a lot of great folks. (It’s not too late to get your training manual and complimentary sticker!)

Original logo (2022) and illustration (2023) for the South Side Animation Club, Suzanne Skaar.
South Side Animation Club Sticker. 2023, design by Suzanne Skaar/ No, Mine! Studios. All rights reserved.

In not-so-great news, in-person animation club meetings are on indefinite hold.  My car decided it no longer wants to shift out of first gear, and the lack of a working vehicle has made hosting the free in-person animation club meetings too daunting a task given the amount of equipment and supplies that need to be moved back and forth. I’m holding out hope that this will be figured out by Springtime. (If anyone wants to donate a Vespa with a cargo rack, or a more practical working vehicle to the studio, now would be the time.) The next virtual Animators meeting be in February; the registration link will go live in early January. Pre-registration is required, but the online meetup is free.

The month of January will be dedicated to studio time and planning. I have a lot of new goals and projects in the works for the studio next year, including collaborating with other artists as possible. If you’d like to work together, reach out to nominestudios@gmail.com.

Thank you for supporting No, Mine! Studios. If you haven’t yet done so, follow @nominestudios on Instagram, Facebook, and Bluesky. (No, Mine! still has a Twitter account, but … yeah. Not on there so much for some reason…)

Cheers to the New Year, and thank you to everyone who made this year possible! A special thanks especially to Tim Kapler and my Junior Tester Izzy, both of whom helped behind the scenes on many of the studio’s projects.

All the best,

Suzanne

Upcoming Events and News

Good morning!

It is a lovely rainy day in Tacoma. I returned to teaching high school half-time this month (game design and animation, as well as Photoshop), so I am just now getting back into preparing for all the exciting events coming up. I also have news about the South Side Animation Club, so grab your tea and let’s get started!

Upcoming Events

GeekGirlCon 2023

I am excited to return to this year’s GeekGirlCon! I was invited by Maddy of Foulplay Games to moderate the panel: “DIY Gaming: ‘How to Self-Publish and Promote Your Own Games”. We’re on at 1 p.m. on Saturday, October 7, in the America Room! Get your GeekGirlCon passes today!

Tacoma Film Festival

My micro-animation “Yeetcosystem” was accepted into this year’s Tacoma Film Festival! Come check it out on Tuesday, October 10 at 7 p.m. as part of the festival’s larger animation block!

Tacoma Arts at the Armory

Third time’s the charm! This year, I’ll be returning to Tacoma’s free community event, Arts at the Armory, on November 11 and 12 from 11 a.m. – 5 p.m. Come say hi, see the progress on my game, and get some No, Mine! Studios buttons and stickers! Some of my favorite Tacoma artists will have their work on display at the Armory, too, so put this in your calendar now!

South Side Animation Club/ South Side Animators

Based on programming needs and feedback, I am announcing a change in direction for the South Side Animation Club.

The all ages South Side Animation Club is on a temporary hiatus due to a number of factors. Wednesday nights are just a hard time for families to meet, especially with school, work, and other obligations. Wednesdays also conflict with the wonderful Tacoma Artists Meetup group. They meet weekly, so check them out! Moving forward, we need access to a venue that would be available on Saturday mornings and is near major buslines if we’re going to stay accessible. If you have suggestions or connections for restarting the all ages club in January or later, please email nominestudios@gmail.com. No, Mine! Studios will have a table and game demo at the Arts at the Armory event on November 11 and 12 that is all ages (including adults!) appropriate, so please feel free to chat with me about this program.

For adults interested in creating animation, we will return virtually on Saturday, November 18 at 10 a.m. Pre-registration for South Side Animators is required. There is no cost to attend and the meeting is open to all regardless of geographic location. The new format will give us a chance to discuss topics like techniques, funding, and technical issues, and share work. With that said, this virtual gathering is a safe space. Material which is sexist, racist, homophobic, ableist, etc. is not permitted or tolerated, and will result in a ban from the group. By signing in to the meeting, you agree to abide by these terms. Click here to pre-register. The South Side Animators virtual meetings will be scheduled for the third Saturday of the month moving forward.

As always, thank you for supporting a small, mom-owned studio, and I hope to see you at one of the above events!

Suzanne

Exciting News

Spring 2023 promises to be a great time of personal and professional growth!

Background on why the following news is so important to me:

Like many other artists, I started drawing, painting, and writing as a kid.

I was also diagnosed with migraines as a kid. More recently, in 2018, I was also diagnosed with both bilateral hand arthritis and early-stage glaucoma.

Ironically, working long hours as a VRC without adequate accommodations became unsustainable, and I left the field in December 2018. For a while, I stopped creating art at all, due to both pain and fear of making the latter two conditions worse.

In June 2020, I started designing my first video game with accessibility in mind. I personally can’t enjoy media with flashing lights (a known migraine trigger), and time-sensitive games can be impossible with hand arthritis, so these were the starting points for determining my design process. Thanks to in person game demos, I have been able to incorporate feedback into making gameplay more intuitive. I have received a lot of support in this project, and I still have a long way to go before I’m ready to release the game.

The News

Yesterday I found out I was selected to attend an upcoming AbleGamers’ Accessible Player Experiences (APX) Certified Practitioner Training session for free through the Developers Promoting Accessibility & Diversity (DPAD) Initiative. I am grateful for this opportunity and look forward to learning how to better apply knowledge and skills from my previous experience as a VRC/CDMS within the gaming industry.

Learn more about AbleGamers’ work and how you can support this amazing organization at https://ablegamers.org/.

As always, thank you for your support as No, Mine! Studios grows in scope and capacity! I couldn’t have gotten to this point without an amazing community of artists and friends!

Suzanne

T Minus 7

The Countdown to Tacoma’s Arts at the Armory is on! Mark your calendars for December 10 and 11, 11 a.m. – 5 p.m. for your chance to support local independent artists.

While you’re there, stop by my booth to play test my in-progress dinosaur game demo. I will also have a limited supply of stickers and buttons for sale.

In honor of Screenshot Saturday, here’s a glimpse at what I’m currently working on:

Sticker Sheet! The Pink Series by Suzanne Skaar, 2021-22. All rights reserved.

I look forward to seeing you!

Suzanne

Side Project/ Game News

Yeetcosystem. Logo by Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information today!

Recently, I began pitching my exciting new business venture, Yeetcosystem (TM). The first promotional video is up now. Please check it out, unless you’re not allowed to watch videos with a swear word in them. [I forgot to bleep something. I blame sleep deprivation/ laziness/ being a grown up who occasionally uses mild curse words in public.]

In game screen capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

In other news, I am happy to announce that No, Mine! Studios will be back at Tacoma’s Arts at the Armory event on December 10 and 11, 2022! I’ll be listed in the materials under my name (Suzanne Skaar) in case you have troubles finding me at the Armory. The dino game will available for playtesting for those interested in seeing the latest progress. I’ll also have buttons and stickers for sale for those looking for last minute holiday gifts.

If you want to help a small, mom-owned business, there are a lot of ways to do so! Follow No, Mine! Studios (@nominestudios) on Facebook, Instagram, TikTok, and YouTube.

No, Mine! Studios is also still on Twitter, but…? We’ll see how this goes…

You can also Buy a Dino a coffee by clicking here.

Thank you for your support!

Suzanne

Resources

Happy Friday!

As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.

Screencapture of how a scene is assembled in Unity. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

GAME ENGINE

I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.

2022 8 1 Progress. In game capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

GRAPHICS

(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)

I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.

AUDIO

When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.

Video capture of in game play. Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

VIDEO

For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.

TUTORIALS

I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.

If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.

If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne