Happy October!

Long time no blog!

No, Mine! Studios has been going through some major changes, as have I, as has everyone else. [Skip ahead if you just want happy news. I do not blame you in the slightest.]

WHINY RECAP HERE

For the last two years, I have been dealing with “temporary” mobility restrictions for one hand, thinking that I was going to get surgery any day now.  This sad excuse of a Sam Beckett play called “Dealing With LNI” left me worried about starting anything major lest it mess with my treatment or recovery in terms of timing and pain, stressed that insurers would blame me for making the situation worse, and overly anxious to be near other people outside my immediate circle. The most important lesson I learned from this is that LNI doesn’t need an excuse to deny surgeries: that’s what third party reviewers are for. Ba-dum-dum-tsss (insert drum sound effect here). I’m still anxious to be in public, but I’m trying to fix this. If you see me, approach slowly and don’t tap on my [sun]glass[es]. (I mean, that really should go for everyone.)

HAPPY PART HERE

So as I start making my way out of the Shire again, like a disheveled little hobbit, here are some updates:

1: No, Mine! Studios was accepted into Tacoma Arts Live’s Accelerating Creative Enterprise (ACE) program! I have the opportunity to start crafting community events for others interested in animation and game design at the Tacoma Armory. Details coming soon, but if you have special requests or would like to help out, please email nominestudios@gmail.com.

[One of the other unofficial yet amazing benefits of ACE is that a cookie from The Cookie Clubhouse just magically materialized before me while typing this. Go buy some delicious cookies!!! )

To learn more about ACE, click here.

2: Before getting accepted into ACE, No, Mine! Studios was also accepted into the City of Tacoma’s Arts at the Armory festival! More details about all the amazing artists that will be there can be found here.

3: A group of stellar volunteers has formed to help make a prototype of one of my game ideas. From sound design to programming, this team is doing a lot of heavy lifting. In addition to wanting to make the game demo available to the public as soon as possible, I want to make sure everyone who works on this project is equitably paid. Part of that rests on building up a strong social media presence so we can get the Kickstarter funded as soon as it goes live, so, without further ado:

FRIENDLY REQUESTS HERE

Please take a minute to encourage your friends to subscribe to this page. Also, please like, subscribe, and follow @nominestudios on Bluesky, YouTube, and Instagram. If you’re interested in being contacted for one of our live game test sessions or helping get the word out about this project, reach out to nominestudios@gmail.com.

GRATITUDE HERE

Thank you for your supporting a woman-owned/Tacoma-based animation and game studio! Comment below if you’re in ACE too, I’ll see you at the Armory this November, you shared and subscribed, or if you just want to say hi. 😊

Suzanne

Collaboration Opportunity

The prototype process of a new “super top-secret” PC game project is now underway at No, Mine! Studios!

It takes a few hits at capitalist excess, but at its heart it’s a lot of comedic fun. A small team of volunteers is on board, and we would love to bring more collaborators into the mix. If you’re interested in learning more about this latest antic, email nominestudios@gmail.com.

Animated character from Pink Series spinning in place. Design by Suzanne Skaar/ No, Mine! Studios. All rights reserved.

Adventure Game Fan Fair

I am excited to announce that No, Mine! Studios will be at the 2024 Adventure Game Fan Fair! Come play game demos from across the country – including my as yet untitled dino game based loosely on Tacoma, listen to talks by the original devs behind Sierra On-Line (!!!!!), and make new friends July 26-28 at UW Tacoma’s Philip Hall.

[The fair also happens to fall on my birthday weekend!]

For more info, check out adventuregamefanfair.com. Thank you, Adventure Game Hotspot, for the invitation!

2023 Out!

It’s December 27, end of the year, almost made it through another one. Woot woot!

This year was jam packed with activities and new opportunities. I had the chance to help artist Mauricio Robalino complete a series of videos on his working process. I taught Game Design and Animation for two terms at Tacoma’s School of Industrial Design and Engineering, and mentored student interns through the Next Move program. I can’t wait to see what kind of projects my students and interns create in the future.

No, Mine! Studios Interns Jillian and Sterling helping assemble the South Side Animation Club Animation Kits at the Tacoma Public Library Moore Branch.

I directed “Parenting GO!” for the 72-hour 253 Film Festival, my short animation “Yeetcosystem” premiered at the Tacoma Film Festival, and I launched the South Side Animation Club (a City of Tacoma 2023 Community Arts Project): all three of which wouldn’t be possible without The Grand Cinema. I shared my in progress game demo and Yeetcosystem sales training manuals at the City of Tacoma Arts at the Armory and met and reconnected with a lot of great folks. (It’s not too late to get your training manual and complimentary sticker!)

Original logo (2022) and illustration (2023) for the South Side Animation Club, Suzanne Skaar.
South Side Animation Club Sticker. 2023, design by Suzanne Skaar/ No, Mine! Studios. All rights reserved.

In not-so-great news, in-person animation club meetings are on indefinite hold.  My car decided it no longer wants to shift out of first gear, and the lack of a working vehicle has made hosting the free in-person animation club meetings too daunting a task given the amount of equipment and supplies that need to be moved back and forth. I’m holding out hope that this will be figured out by Springtime. (If anyone wants to donate a Vespa with a cargo rack, or a more practical working vehicle to the studio, now would be the time.) The next virtual Animators meeting be in February; the registration link will go live in early January. Pre-registration is required, but the online meetup is free.

The month of January will be dedicated to studio time and planning. I have a lot of new goals and projects in the works for the studio next year, including collaborating with other artists as possible. If you’d like to work together, reach out to nominestudios@gmail.com.

Thank you for supporting No, Mine! Studios. If you haven’t yet done so, follow @nominestudios on Instagram, Facebook, and Bluesky. (No, Mine! still has a Twitter account, but … yeah. Not on there so much for some reason…)

Cheers to the New Year, and thank you to everyone who made this year possible! A special thanks especially to Tim Kapler and my Junior Tester Izzy, both of whom helped behind the scenes on many of the studio’s projects.

All the best,

Suzanne

Upcoming Events and News

Good morning!

It is a lovely rainy day in Tacoma. I returned to teaching high school half-time this month (game design and animation, as well as Photoshop), so I am just now getting back into preparing for all the exciting events coming up. I also have news about the South Side Animation Club, so grab your tea and let’s get started!

Upcoming Events

GeekGirlCon 2023

I am excited to return to this year’s GeekGirlCon! I was invited by Maddy of Foulplay Games to moderate the panel: “DIY Gaming: ‘How to Self-Publish and Promote Your Own Games”. We’re on at 1 p.m. on Saturday, October 7, in the America Room! Get your GeekGirlCon passes today!

Tacoma Film Festival

My micro-animation “Yeetcosystem” was accepted into this year’s Tacoma Film Festival! Come check it out on Tuesday, October 10 at 7 p.m. as part of the festival’s larger animation block!

Tacoma Arts at the Armory

Third time’s the charm! This year, I’ll be returning to Tacoma’s free community event, Arts at the Armory, on November 11 and 12 from 11 a.m. – 5 p.m. Come say hi, see the progress on my game, and get some No, Mine! Studios buttons and stickers! Some of my favorite Tacoma artists will have their work on display at the Armory, too, so put this in your calendar now!

South Side Animation Club/ South Side Animators

Based on programming needs and feedback, I am announcing a change in direction for the South Side Animation Club.

The all ages South Side Animation Club is on a temporary hiatus due to a number of factors. Wednesday nights are just a hard time for families to meet, especially with school, work, and other obligations. Wednesdays also conflict with the wonderful Tacoma Artists Meetup group. They meet weekly, so check them out! Moving forward, we need access to a venue that would be available on Saturday mornings and is near major buslines if we’re going to stay accessible. If you have suggestions or connections for restarting the all ages club in January or later, please email nominestudios@gmail.com. No, Mine! Studios will have a table and game demo at the Arts at the Armory event on November 11 and 12 that is all ages (including adults!) appropriate, so please feel free to chat with me about this program.

For adults interested in creating animation, we will return virtually on Saturday, November 18 at 10 a.m. Pre-registration for South Side Animators is required. There is no cost to attend and the meeting is open to all regardless of geographic location. The new format will give us a chance to discuss topics like techniques, funding, and technical issues, and share work. With that said, this virtual gathering is a safe space. Material which is sexist, racist, homophobic, ableist, etc. is not permitted or tolerated, and will result in a ban from the group. By signing in to the meeting, you agree to abide by these terms. Click here to pre-register. The South Side Animators virtual meetings will be scheduled for the third Saturday of the month moving forward.

As always, thank you for supporting a small, mom-owned studio, and I hope to see you at one of the above events!

Suzanne

Exciting News

Spring 2023 promises to be a great time of personal and professional growth!

Background on why the following news is so important to me:

Like many other artists, I started drawing, painting, and writing as a kid.

I was also diagnosed with migraines as a kid. More recently, in 2018, I was also diagnosed with both bilateral hand arthritis and early-stage glaucoma.

Ironically, working long hours as a VRC without adequate accommodations became unsustainable, and I left the field in December 2018. For a while, I stopped creating art at all, due to both pain and fear of making the latter two conditions worse.

In June 2020, I started designing my first video game with accessibility in mind. I personally can’t enjoy media with flashing lights (a known migraine trigger), and time-sensitive games can be impossible with hand arthritis, so these were the starting points for determining my design process. Thanks to in person game demos, I have been able to incorporate feedback into making gameplay more intuitive. I have received a lot of support in this project, and I still have a long way to go before I’m ready to release the game.

The News

Yesterday I found out I was selected to attend an upcoming AbleGamers’ Accessible Player Experiences (APX) Certified Practitioner Training session for free through the Developers Promoting Accessibility & Diversity (DPAD) Initiative. I am grateful for this opportunity and look forward to learning how to better apply knowledge and skills from my previous experience as a VRC/CDMS within the gaming industry.

Learn more about AbleGamers’ work and how you can support this amazing organization at https://ablegamers.org/.

As always, thank you for your support as No, Mine! Studios grows in scope and capacity! I couldn’t have gotten to this point without an amazing community of artists and friends!

Suzanne

T Minus 7

The Countdown to Tacoma’s Arts at the Armory is on! Mark your calendars for December 10 and 11, 11 a.m. – 5 p.m. for your chance to support local independent artists.

While you’re there, stop by my booth to play test my in-progress dinosaur game demo. I will also have a limited supply of stickers and buttons for sale.

In honor of Screenshot Saturday, here’s a glimpse at what I’m currently working on:

Sticker Sheet! The Pink Series by Suzanne Skaar, 2021-22. All rights reserved.

I look forward to seeing you!

Suzanne

Side Project/ Game News

Yeetcosystem. Logo by Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information today!

Recently, I began pitching my exciting new business venture, Yeetcosystem (TM). The first promotional video is up now. Please check it out, unless you’re not allowed to watch videos with a swear word in them. [I forgot to bleep something. I blame sleep deprivation/ laziness/ being a grown up who occasionally uses mild curse words in public.]

In game screen capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

In other news, I am happy to announce that No, Mine! Studios will be back at Tacoma’s Arts at the Armory event on December 10 and 11, 2022! I’ll be listed in the materials under my name (Suzanne Skaar) in case you have troubles finding me at the Armory. The dino game will available for playtesting for those interested in seeing the latest progress. I’ll also have buttons and stickers for sale for those looking for last minute holiday gifts.

If you want to help a small, mom-owned business, there are a lot of ways to do so! Follow No, Mine! Studios (@nominestudios) on Facebook, Instagram, TikTok, and YouTube.

No, Mine! Studios is also still on Twitter, but…? We’ll see how this goes…

You can also Buy a Dino a coffee by clicking here.

Thank you for your support!

Suzanne

Resources

Happy Friday!

As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.

Screencapture of how a scene is assembled in Unity. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

GAME ENGINE

I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.

2022 8 1 Progress. In game capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

GRAPHICS

(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)

I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.

AUDIO

When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.

Video capture of in game play. Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

VIDEO

For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.

TUTORIALS

I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.

If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.

If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne

Kaleidoscope Party Recap

This is a few days later than I had hoped, but I wanted to say thank you to everyone who attended the Tacoma Arts Month Kaleidoscope Kickoff Party at the STAR Center. Thank you to the City of Tacoma and Metro Parks staff and the Tacoma Arts Commission for this great opportunity! And a special thanks to the Arts Commission for accepting my game into the 2021-2022 Tacoma Artist Initiative Program. The game demo went well, and I can’t express how much I appreciate the support!

It was great to see 2021-2022 Tacoma Artist Initiative Program recipients Curtis Ashby and Tamiko Nimura! [Tamiko is a 2022 AMOCAT Award Winner! ] Thank you to the Tacoma Arts Commissioners, artists, and staff who popped in to say hi and check out the game in between taking care of other duties for the party. And I loved seeing how far indie game devs will go to support each other, like Natasha who came all the way from Seattle! (Check out her work!) It was absolutely a packed house at times, so I didn’t get a chance to thank everyone personally.

I am especially grateful for my co-parent Tim Kapler and Izzy’s hard work. In addition to helping with the setup and tear down processes, I was informed by several attendees that Izzy did a great job directing people to the game demo, as well as pitching the game itself. Despite being encouraged by both parents to focus on enjoying the party, multiple trips to the pancake station and the Grand Cinema’s table for popcorn only strengthened the Junior Tester’s resolve to make sure everybody in the building had a studio business card and tried the game for themselves.

I ran out of stickers and buttons at the event, but more will be available for sale at the Grit City Comic Show on October 22 at the Tacoma Convention Center. Please let me know via email (nominestudios@gmail.com) if there is
a specific item you are looking for, and I’ll do my best to have it on hand (within reason). I also have a smaller set up for those who haven’t gotten a chance to check out the game progress yet.

Because a few individuals asked, I am available to speak to local classes and am open to teaching beginning animation and digital art classes. Please email nominestudios@gmail.com.

For those who asked about the tools I am using to make my game, I’ll share a more in-depth blog post later this link, along with links to tutorials that I have found helpful.

A common theme of the night was talking to people who had either made an indie game and not released it, or wanted to make an indie game but didn’t know where to start. If you are interested in seeing more indie games flourish in Tacoma, let’s connect! There are so many talented creators here in the 253! I want to see the local dev’s game about revolution in my Steam account!!! (I didn’t grab your contact info, so please contact me if you see this!)

There are many ways to help support No, Mine! Studios. If you haven’t yet done so, you can like and follow No, Mine! Studios for more frequent updates on the following social media platforms:

Facebook

 

Instagram

 

Twitter

 

TikTok

 

YouTube

Financial contributions are appreciated. I am considering options such as crowdfunding to hire a local programmer to help get the game ready for publication. Until that campaign kicks off, you can buy a dino a coffee here. And you can buy some of my art online here.

Thank you again for your support, Tacoma and beyond!

Suzanne

Pixel Art Minizines by Suzanne Skaar. Layout of zines on table by Izzy. Photo by Suzanne Skaar. 2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.