Resources

Happy Friday!

As promised earlier this week and to those I spoke with at the City of Tacoma Kaleidoscope Kickoff Party, here are some resources that I have found useful while working on my as yet untitled dino game.

Screencapture of how a scene is assembled in Unity. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

GAME ENGINE

I am building my game in Unity, which is free for individuals who make under a certain amount of income from games per year. I am brand new, and I have definitely not come close to that threshhold yet. Another engine that other artists like using is Unreal. I haven’t tried it yet, but I’m thinking about testing it when I start on my next project. A great benefit of Unreal is that they do offer funds for some projects. Here’s the link for more info.

2022 8 1 Progress. In game capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

GRAPHICS

(NOTE: This is not a paid promotion by Adobe. If they would like to change that, my bank account is all ears.)

I create the initial designs of characters, objects, and background art in Adobe Photoshop. I held on for as long as I could to my 2009 MacBook and hard copy of Photoshop CS 6, but at this point, I am now locked into the full Creative Cloud. It’s expensive, so if others would like to suggest free/ cheap alternatives that work well with Unity, please comment below. The import process between Photoshop and Unity is fairly simple. I can share a sample video of the process if others are interested, but there are also many tutorials on YouTube.

AUDIO

When getting the sound ready for the game, I have used a combination of Audacity (audio editing software), BeepBox (online tool for making and sharing melodies), and more recently, Adobe Audition. The first two are free whereas Audition comes with Creative Cloud subscriptions. I have used Audition more for marketing than content creation so far.

Video capture of in game play. Graphics and sound by Suzanne Skaar, 2020-2022. All rights reserved.

VIDEO

For video, I have been relying on Open Broadcast Studio (OBS) for screencaptures and Adobe Premiere Pro for compiling videos. OBS is free, and I am still figuring it out. For Creative Cloud subscribers, Audition is linked to Premiere, so changing audio levels or doing simple effects like fade in/ fade out is relatively fast.

TUTORIALS

I started researching how to turn my concept into a game using Unity in March 2020. Since then, I have watched a lot of videos which break down the process of animating sprites, importing audio, and more. Due to updates from game engine platforms, some of these tutorials may become outdated fairly quickly, but I really like the teaching styles of Brackeys and BurgZerg Arcade. While Brackeys is no longer posting new videos, they have a plethora of great ones still up on YouTube. GDC posts a lot of great talks about game design from all angles. From the business side, I recently discovered the Future of Play channel on YouTube. The Publish Me Punish Me series is entertaining and informative.

If you think this kind of post is helpful, please like and share with friends. You can also support No, Mine! Studios on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

If you’re local to Tacoma, I would love to see you at Grit City Comic Show on October 22, 2022! In addition to having the game progress available for playing, I’ll have a limited supply of merchandise for sale.

If you’re not able to attend but want to help support No, Mine! Studios financially, you can buy a dino a coffee here and buy art online here.

For media, retail, and event inquiries, please email me at nominestudios@gmail.com.

Thank you for your support!

Suzanne

Kaleidoscope Party Recap

This is a few days later than I had hoped, but I wanted to say thank you to everyone who attended the Tacoma Arts Month Kaleidoscope Kickoff Party at the STAR Center. Thank you to the City of Tacoma and Metro Parks staff and the Tacoma Arts Commission for this great opportunity! And a special thanks to the Arts Commission for accepting my game into the 2021-2022 Tacoma Artist Initiative Program. The game demo went well, and I can’t express how much I appreciate the support!

It was great to see 2021-2022 Tacoma Artist Initiative Program recipients Curtis Ashby and Tamiko Nimura! [Tamiko is a 2022 AMOCAT Award Winner! ] Thank you to the Tacoma Arts Commissioners, artists, and staff who popped in to say hi and check out the game in between taking care of other duties for the party. And I loved seeing how far indie game devs will go to support each other, like Natasha who came all the way from Seattle! (Check out her work!) It was absolutely a packed house at times, so I didn’t get a chance to thank everyone personally.

I am especially grateful for my co-parent Tim Kapler and Izzy’s hard work. In addition to helping with the setup and tear down processes, I was informed by several attendees that Izzy did a great job directing people to the game demo, as well as pitching the game itself. Despite being encouraged by both parents to focus on enjoying the party, multiple trips to the pancake station and the Grand Cinema’s table for popcorn only strengthened the Junior Tester’s resolve to make sure everybody in the building had a studio business card and tried the game for themselves.

I ran out of stickers and buttons at the event, but more will be available for sale at the Grit City Comic Show on October 22 at the Tacoma Convention Center. Please let me know via email (nominestudios@gmail.com) if there is
a specific item you are looking for, and I’ll do my best to have it on hand (within reason). I also have a smaller set up for those who haven’t gotten a chance to check out the game progress yet.

Because a few individuals asked, I am available to speak to local classes and am open to teaching beginning animation and digital art classes. Please email nominestudios@gmail.com.

For those who asked about the tools I am using to make my game, I’ll share a more in-depth blog post later this link, along with links to tutorials that I have found helpful.

A common theme of the night was talking to people who had either made an indie game and not released it, or wanted to make an indie game but didn’t know where to start. If you are interested in seeing more indie games flourish in Tacoma, let’s connect! There are so many talented creators here in the 253! I want to see the local dev’s game about revolution in my Steam account!!! (I didn’t grab your contact info, so please contact me if you see this!)

There are many ways to help support No, Mine! Studios. If you haven’t yet done so, you can like and follow No, Mine! Studios for more frequent updates on the following social media platforms:

Facebook

 

Instagram

 

Twitter

 

TikTok

 

YouTube

Financial contributions are appreciated. I am considering options such as crowdfunding to hire a local programmer to help get the game ready for publication. Until that campaign kicks off, you can buy a dino a coffee here. And you can buy some of my art online here.

Thank you again for your support, Tacoma and beyond!

Suzanne

Pixel Art Minizines by Suzanne Skaar. Layout of zines on table by Izzy. Photo by Suzanne Skaar. 2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.
Photo by Tim Kapler. City of Tacoma Arts Month Kaleidoscope Kickoff Party. No, Mine Studios Game Demo. Artwork by Suzanne Skaar, 2020-2022. All rights reserved.

Tacoma Arts Commission Meeting

In this picture: Text: “As Yet Untitled Dino Game; 2021-2022 TAIP Funded Project; Suzanne Skaar.” Background art: screen capture of black and white pixel art dinosaur peering over green brick wall in underground environment. Different colored pipes form networks throughout the foreground and background of the picture. Pink No, Mine! Studios logo is in the bottom right corner.

I’ll be presenting at the next Tacoma Arts Commission meeting!

Join us online on Monday, September 12, 2022 at 5 p.m. I’ll be talking about my experience as part of the 2021-2022 Tacoma Arts Initiative Program Funded Cohort and progress on my first game. Information is available on the City of Tacoma’s website.

Thank you for your continued support!

Suzanne

Tacoma Arts Month Kickoff Party!

No, Mine! Studios will be at the official kick-off party for Tacoma Arts Month! The Kaleidoscope Opening Party is free and will be hosted at Tacoma’s STAR Center on October 5 from 6:30 p.m. – 9 p.m.

Stop by and test the latest progress on the as-yet-untitled dino game.The last public demo was at the October 2021 Arts at the Armory event. There’s still so much to do, but I am excited to share the progress made since then!

For those interested in being included in the game as an NPC, I’ll have audio recording equipment and permission forms on hand as well. 🙂

I received support for the research and development of game background art from the Tacoma Arts Commission through the 2021-2022 Tacoma Artist Initiative Program. (While the Kickoff Party will mark the completion of my participation in the program, I’ll definitely be working on the game for the foreseeable future.) For those who would like to learn more about this program, I’ll be talking about my TAIP experience at the September 12 Commission meeting.

You can help support this small, Tacoma-based business by liking, following, and sharing @nominestudios on the following platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

You can also buy a dino a coffee here.

Thank you!

Suzanne

Upcoming events

In game screencapture. Dinosaur walking with box labeled “fragile” covering top half of body. As yet untitled game by Suzanne Skaar, 2020-2022. All rights reserved.

Happy Tuesday!

I have been invited to talk about my project at the September 12 Tacoma Arts Commission meeting which will be recorded and posted for the public. If you would like to check out what’s been going on in Tacoma, you can find the Arts Commission meetings here. The new Tacoma Arts Initiative Program (TAIP) application should be up in a couple of months, and these meetings are a great way to gather insight into what Commissioners look for in project proposals.

In the next few weeks, I’ll also be able to share more information about a free all-ages arts party in Tacoma that No, Mine! Studios will be a part of. Mark your calendars for the evening of October 5! Although I still have a lot more that I plan to do in terms of game development, this event will be the final component of my TAIP 2021-2022 Project.

As always, thank you for your support! If you haven’t yet done so, you can like and follow No, Mine! Studios for more frequent updates on the following social media platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

You can buy a dino a coffee here. And you can buy a dino along with other artwork here.

Stay safe!

Suzanne

Work in Progress

Good morning!

My next live demo is at Grit City Comic Show’s Artist Alley in October, & I’ll be announcing my TAIP artist talk soon, so I’ve been hard at work on background art, secondary character design, & animations.

In game screenshot of as yet untitled pixel art dinosaur game. Small black and ivory T-rex sitting in between two buildings looking up at a green brontosaurus peering from behind building. On top of the building to the right is a sign which reads “The Very Diverse Society for Old Dude Bros.” Pink “No, Mine! Studios” logo in bottom righthand corner.
Art by Suzanne Skaar, 2020-2022. All rights reserved.
In game screenshot of as yet untitled pixel art dinosaur game. Small black and ivory T-rex sitting in bush in front of brick building loosely based on Tacoma’s Armory (“The Rawrmory”). Cannon on top of roof to the right. Small triceratops sits atop a tower to the left. White “No, Mine! Studios” logo in bottom righthand corner.
Art by Suzanne Skaar, 2020-2022. All rights reserved.

I’m open to other opportunities, too! 😊 Email nominestudios@gmail.com.

If you’d like to help this project reach a wider audience, please follow No, Mine! Studios (nominestudios) on the following platforms:

Facebook

Instagram

Twitter

TikTok

YouTube

You can also buy a dino a coffee here.

Thank you very much for supporting a Tacoma-based, woman-owned small business!

— Suzanne

Grit City Comic Show 2022

Good morning!

I have been accepted for Tacoma’s 2022 Grit City Comic Show Artist Alley. The last time I participated in this convention I moderated the panel “Making Space: Accessibility and Diversity in Geek Culture“, the show was still going by the name Jet City, and this was the only kind of mask my kid had to worry about.

Photograph: (Child dressed as) Batwoman on swing. Suzanne Skaar. 2019. All rights reserved. (Photo shared with Batwoman’s permission.)

This time, I’ll be demonstrating the latest progress on my game and getting to chat with people at a much more leisurely pace. It promises to be a good time! Save the date for October 22, 2022.

In the meantime, if you have other in person opportunities that you would like me to present at in the coming year, please feel free to reach out to nominestudios [at] gmail [dot] com.

Cheers!

Suzanne

Work in Progress and Weekend Recap

Picture of child in hoodie hiding behind table. On the front of the table is a large banner which reads "No, Mine! Studios; Suzanne Skaar; nominestudios.com; @nominestudios". A row of pixel art dinosaurs runs along bottom of banner.

Happy Wednesday!

I am still moving slowly after a great weekend at Tacoma’s Arts at the Armory. Junior Play Tester Izzy and her dad Tim put in a lot of work to help me set up the table and encourage others to check out my early stages game demo. I am grateful for the enthusiasm shown my project by gamers and designers of all ages. I hope I was able to point individuals interested in developing their own games in the right direction. I would love to see what you create! For those who need the links, check out the following free resources:

Audacity (audio editing software)

BeepBox (online tool for making and sharing melodies)

Unity (game engine software)

I even had the honor of a little dinosaur testing the dinosaur game. Thank you!

On Saturday evening, I also was given a quick tour of the Armory by the House Manager so I could take reference photos. This building is a great mix of modern and old school spooky, and I’ll probably share some behind-the-scenes pictures through Instagram later.

While the overall atmosphere of the event was kind and welcoming, there is one issue I would like to address. Tim and I have always been supportive of each other’s creative work. When he was invited to art shows in Tacoma and Seattle, I would help carry work into the venues and chat up his paintings to attendees. When I first started working on the game in June 2020, he offered to help although he had never used the game engine I was teaching myself to use. I turned down his offer as this was my project, and if I received help from him, others would assume that he did the lion share of the work. Several articles have been written on this subject matter, from how academic authors are credited through an insightful interview with one of my favorite musicians of all time. No matter how Tim may try to point out to others that he was just helping, that is not what would come across. I initially hesitated to accept staffing help during the event because of these concerns, and he was very conscientious about the situation.

Any time someone would mistakenly refer to Tim as the game developer on Saturday, he would gently correct them. It was easy to do as my name was prominently displayed in large letters on the table banner and on the business cards our daughter was shoving into the hands of passersby. [She took this duty very seriously.] Then on Sunday morning, that approach didn’t work, and Tim actually found himself arguing on my behalf with a few folks that he didn’t work on the game, that it was my art, and, with the exception of physically lugging the equipment to the show, I was doing it all on my own. This is an issue he had never had when I showed up to support his art shows, but it is an issue I have had to contend with multiple times over the years. To avoid further discussions along these lines, I ended up managing the booth for the rest of the weekend on my own. It was a little disheartening but a good reminder of what motivated me to work on this project in the first place. Dismissing women’s capabilities — especially without prior knowledge of the individual’s experience, education, skills, etc. — needs to stop; as such, the impact of societal gender constructs on credibility is a theme of the game.

With that out of the way, notes that were given on the project are being taken seriously. For example, those who expressed disappointment that I had not yet added a volcano will be happy to know they can jump in one.*

They can also jump out, too, because I don’t like violent games.

It was a little surprising how many adults want to throw a cute little dinosaur, one of my favorite creations, into a pit of molten lava. (Poor dino.) But there you go.

TLDR:
Thank you for your support as I continue working on this endeavor. It means a lot to me.

–Suzanne

*Please don’t jump into a volcano. I haven’t attempted it myself, but I’m fairly certain it would hurt. A lot.

Like, a lot a lot.

New work

The countdown is on to the Arts at the Armory event, and the last few weeks have been a flurry of excitement. The banner and an order for buttons were sent off to the printers yesterday. Now my focus is on finishing a small coloring/ activity booklet for my table and a brief demo of some of the game art so far. If you’re in the Tacoma area, come say hello on October 16 or 17.

Draft cover of Coloring and Activity book.

In non-dino game related news, I released another experimental track on Bandcamp today called “And in Time of War (part 1).” This side project (DJ Living Wage) is an excuse to fall into the gloom and doom of October/ politics in general, so be forewarned.

DJ Living Wage is now on Twitter, Instagram, TikTok, and Facebook.

For more upbeat, pixelated dino goodness, follow No Mine! Studios on:

Facebook

Instagram

Twitter

TikTok

YouTube

As always, thank you for your support!

— Suzanne