My next live demo is at Grit City Comic Show’s Artist Alley in October, & I’ll be announcing my TAIP artist talk soon, so I’ve been hard at work on background art, secondary character design, & animations.
In game screenshot of as yet untitled pixel art dinosaur game. Small black and ivory T-rex sitting in between two buildings looking up at a green brontosaurus peering from behind building. On top of the building to the right is a sign which reads “The Very Diverse Society for Old Dude Bros.” Pink “No, Mine! Studios” logo in bottom righthand corner. Art by Suzanne Skaar, 2020-2022. All rights reserved.
In game screenshot of as yet untitled pixel art dinosaur game. Small black and ivory T-rex sitting in bush in front of brick building loosely based on Tacoma’s Armory (“The Rawrmory”). Cannon on top of roof to the right. Small triceratops sits atop a tower to the left. White “No, Mine! Studios” logo in bottom righthand corner. Art by Suzanne Skaar, 2020-2022. All rights reserved.
I started adding sound effects into the game engine (Unity) last week. It took me a long time to get into audio design projects, but now that I’m here, I’m having a lot of fun.
Stegos are peeping. Trilobites are shuffling. Volcanoes are blorping.
I could have been blorping volcanoes for decades!
I never felt like I knew enough before I could start, but this approach is backwards. I’ve learned so much more from the actual doing than the researching beforehand. There need to be more spaces for women and girls to fail and be encouraged to move forward anyway.
Video: in game engine clip of black and white dino walking through underground tunnel system past trilobites. Multiple pipes of varying hues (gray, yellow, blue, and orange) are seen in the foreground. The concrete walls lining the tunnel are greenish and braced with rusted orange steel beams. Graphics and sound by Suzanne Skaar, 2022. All rights reserved.