Tag: Suzanne Skaar
Dinosaur eating a taco (animation)
Dino Game Update
Hi.
I started working on my first video game in June 2020. Progress is coming along nicely. I’m striving a balance between pushing forward and fleshing out the first game level’s overall layout while going back and refining existing work. The following trailer contains some new in-game scenes. Tacoma people might recognize a couple of shout outs.
Thank you for following along as I tackle my largest project to date!
If you haven’t yet done so, connect with No Mine! Studios on Instagram, Facebook, YouTube, and now even TikTok. I would love your support!
Suzanne
Developer Diary: 4 Months
4 months ago I started developing a 2D pixel art game by myself: the artwork, the writing, the music, and building the project in Unity. I’m still in the early phases of my project timeline, but I wanted to share progress so far.
Thank you to everyone who has given advice and support. If you like what you see, please drop a line in the comments and/or share this with friends.
Onward!
Dinosaurs and other Updates
Summer has been fairly busy. On top of entertaining a kid during a pandemic and planning for homeschool, I’ve had other projects in the works. I was asked to submit work to a by invitation-only call for cyberpunk stories to a journal overseas. Regardless of whether my story gets picked up for publication, it was an honor to be asked, especially as I haven’t written in this genre before. I’ve been volunteering locally as I’ve been able. Remote meetings are a lifesaver for individuals with chronic illnesses/ conditions like migraines, arthritis, and motherhood (ahem), so I hope this trend continues after the pandemic. The ability to turn off the video and audio functions is especially appreciated. A laughing, streaking kid in the house did elicit momentary panic at one point.
In the relatively quiet moments and through the chaos, I have begun to make significant progress on my biggest project to date [Master’s thesis be damned]: an indie narrative game combining many of my favorite subjects.
Here is a peek at the main character:


My last programming class was in high school, more than 20 years ago, so I have been teaching myself Unity, a development platform which is free to users up to a certain revenue bracket. Brackeys tutorials on YouTube have been on repeat for months in the house. They are awesome: go check them out! Thanks to the site Beepbox, I have also been working on digital music composition for the first time. I first started using Audacity for podcasts a few years back, and it continues to be a great tool for artists. [While I’m not ready to share some of my serious attempts yet, my co-conspirator did willingly lend her vocals to this “parenting dance anthem.” It was created using Beepbox and Audacity.]
Other snippets of the game art are up on the No Mine! Studios Instagram, Twitter, and Facebook pages. I’ve set myself a soft deadline of December (6 months from when I started) to get basic art in place so I can focus on research, writing, and mechanics. This game is a one mother show. If you are on the above platforms, please follow for updates, like, and share. Your support means a lot!
Answer the Phone
When your long-time friend/ collaborator texts you to call then doesn’t answer their phone, sometimes you just need to take a moment and animate your response…

Spare Tires

In honor of another impending Valentine’s Day, I shared the essay Spare Tires on Medium. Take a look. It’s a short read. ☕️🤓❤️
Suzanne
New Work
I am honored to have a poem included in The London Reader’s Winter 2019 issue: “Motherhood: Stories of Love, Loss, & Life.”
Per the publication, “10 percent of revenue from this issue is donated to Women’s Aid, a grassroots federation in the UK working to provide life-saving services and to build a future where domestic violence is not tolerated. Find out more about the charity at womensaid.org.uk.”
To purchase this publication or learn more about The London Reader, check out
Thank you for your support.
Tacoma on a Gray Day
I took advantage of yesterday’s moody weather to shoot photos in downtown Tacoma.
Here’s a selection.





I’ll post more later. Stay warm.
Suzanne
Creative Colloquy’s Next Print Edition
I just received word that my as yet unpublished short work, “The Biopsy,” has been accepted for Creative Colloquy’s upcoming annual print anthology. Details to come!
– Suzanne





