I ordered a test run of stickers and magnets through Stickermule, and they just arrived on Monday evening. I am happy with the results and can’t wait to order a larger run of stickers and buttons. In the meantime, I am looking at options for offering limited runs through indie comics, arts, and other stores. If you’re interested in selling No, Mine! Studios designs in your store, please feel free to email nominestudios@gmail.com.
Test run of vinyl and holographic stickers and magnets from Stickermule. Photo by Suzanne Skaar, 2021. All rights reserved.
Artists, if you have been thinking about getting some of your work printed through Stickermule, click here for a $10 credit. (Double check their site for limitations.) Their team was very responsive and easy to work with through the setup process.
Button with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.Duffel bag with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.Clock with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.Zippered pouch with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.Fitted mask with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.Spiral notebook with pixel art illustration of a dinosaur eating a taco. Character design and art by Suzanne Skaar, 2021. All rights reserved.
Lately I’ve been illustrating comfort foods to sneak throughout my game. Here’s an example just in time for Taco Tuesday (and Father’s Day). If you like what you see, this design is available on stickers, shirts, mugs, and more through my Redbubble shop.
Transparent sticker with 2D pixel art design of a taco. Illustration by Suzanne Skaar, 2021. All rights reserved.
Socks with 2D pixel art design of a repeating taco pattern. Illustration by Suzanne Skaar, 2021. All rights reserved.
Apron with 2D pixel art design of a repeating taco pattern. Illustration by Suzanne Skaar, 2021. All rights reserved.
Tote bag with 2D pixel art design of a taco. Illustration by Suzanne Skaar, 2021. All rights reserved.
Short sleeved baby onesie with 2D pixel art design of a taco. Illustration by Suzanne Skaar, 2021. All rights reserved.
Zipper pouch with 2D pixel art design of a taco. Illustration by Suzanne Skaar, 2021. All rights reserved.
Some of the options now available at No, Mine! Studios’ Redbubble shop.
In addition to adding new details to game scenes this week, I’ve also decided to add products to my shop page on Redbubble. Take a look below for a new in-game video clip, and head over to the shop if you’d like to snag some game art early.
In-progress game footage made in Unity. Graphics, animation, and music/ sound design by Suzanne Skaar. 2021. All rights reserved.
Good morning! Here’s a look at some of this week’s progress.
Screen capture of game progress in Unity. 2D pixel art dinosaur walking along the sidewalk past a flower shop. Music, graphics, animation, and editing by Suzanne Skaar. All rights reserved 2021.
Technical Hiccups
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that It’s demanding To defeat those evil machines I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
Given I’m building a retro 2D pixel art game where a dino runs through a city loosely based on a part of the country that was still mostly underwater during the Cretaceous Period, I concluded I have spent way too much energy worrying about whether to include trilobites due to “historical accuracy.”