New animation, which is the closest I should be allowed to doing karaoke.

Hope you’re having a great day!
Suzanne
I ordered a test run of stickers and magnets through Stickermule, and they just arrived on Monday evening. I am happy with the results and can’t wait to order a larger run of stickers and buttons. In the meantime, I am looking at options for offering limited runs through indie comics, arts, and other stores. If you’re interested in selling No, Mine! Studios designs in your store, please feel free to email nominestudios@gmail.com.

Artists, if you have been thinking about getting some of your work printed through Stickermule, click here for a $10 credit. (Double check their site for limitations.) Their team was very responsive and easy to work with through the setup process.
As always, thank you for your support!
Suzanne
*Small rehoming fee. See Redbubble for details.






Good morning! Here’s a look at some of this week’s progress.
Technical Hiccups
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that
It’s demanding
To defeat those evil machines
I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
Thank you for your support!
–Suzanne
And now it’s official! I just signed my Tacoma Artist Initiative Program contract. I am grateful to the Tacoma Arts Commission for sponsoring me as I research and develop assets for my video game. I’ll be giving an artist talk later in the year on the technical aspects of this project and what accessibility means in art, community, and our daily lives. I will also be sharing details on how the local community can become part of the game.
Acceptance into this program was the catalyst for another major leap. No Mine Studios LLC (named after a once constant refrain from my daughter when she was younger) is an official business within the State of Washington.
Thank you everyone who has supported me in this endeavor over the years. More updates to come!
Today I put in a bit of work on audio and sound effects for my still as yet untitled dinosaur game, so here’s a sample for those following along with my progress.
What are you up to? Share project links in the comments. Let’s support each other!
Suzanne