Long time no blog!
No, Mine! Studios has been going through some major changes, as have I, as has everyone else. [Skip ahead if you just want happy news. I do not blame you in the slightest.]
WHINY RECAP HERE
For the last two years, I have been dealing with “temporary” mobility restrictions for one hand, thinking that I was going to get surgery any day now. This sad excuse of a Sam Beckett play called “Dealing With LNI” left me worried about starting anything major lest it mess with my treatment or recovery in terms of timing and pain, stressed that insurers would blame me for making the situation worse, and overly anxious to be near other people outside my immediate circle. The most important lesson I learned from this is that LNI doesn’t need an excuse to deny surgeries: that’s what third party reviewers are for. Ba-dum-dum-tsss (insert drum sound effect here). I’m still anxious to be in public, but I’m trying to fix this. If you see me, approach slowly and don’t tap on my [sun]glass[es]. (I mean, that really should go for everyone.)
HAPPY PART HERE
So as I start making my way out of the Shire again, like a disheveled little hobbit, here are some updates:
1: No, Mine! Studios was accepted into Tacoma Arts Live’s Accelerating Creative Enterprise (ACE) program! I have the opportunity to start crafting community events for others interested in animation and game design at the Tacoma Armory. Details coming soon, but if you have special requests or would like to help out, please email nominestudios@gmail.com.
[One of the other unofficial yet amazing benefits of ACE is that a cookie from The Cookie Clubhouse just magically materialized before me while typing this. Go buy some delicious cookies!!! )
To learn more about ACE, click here.
2: Before getting accepted into ACE, No, Mine! Studios was also accepted into the City of Tacoma’s Arts at the Armory festival! More details about all the amazing artists that will be there can be found here.
3: A group of stellar volunteers has formed to help make a prototype of one of my game ideas. From sound design to programming, this team is doing a lot of heavy lifting. In addition to wanting to make the game demo available to the public as soon as possible, I want to make sure everyone who works on this project is equitably paid. Part of that rests on building up a strong social media presence so we can get the Kickstarter funded as soon as it goes live, so, without further ado:
FRIENDLY REQUESTS HERE

Please take a minute to encourage your friends to subscribe to this page. Also, please like, subscribe, and follow @nominestudios on Bluesky, YouTube, and Instagram. If you’re interested in being contacted for one of our live game test sessions or helping get the word out about this project, reach out to nominestudios@gmail.com.
GRATITUDE HERE
Thank you for your supporting a woman-owned/Tacoma-based animation and game studio! Comment below if you’re in ACE too, I’ll see you at the Armory this November, you shared and subscribed, or if you just want to say hi. 😊
Suzanne
















