Happy October!

Long time no blog!

No, Mine! Studios has been going through some major changes, as have I, as has everyone else. [Skip ahead if you just want happy news. I do not blame you in the slightest.]

WHINY RECAP HERE

For the last two years, I have been dealing with “temporary” mobility restrictions for one hand, thinking that I was going to get surgery any day now.  This sad excuse of a Sam Beckett play called “Dealing With LNI” left me worried about starting anything major lest it mess with my treatment or recovery in terms of timing and pain, stressed that insurers would blame me for making the situation worse, and overly anxious to be near other people outside my immediate circle. The most important lesson I learned from this is that LNI doesn’t need an excuse to deny surgeries: that’s what third party reviewers are for. Ba-dum-dum-tsss (insert drum sound effect here). I’m still anxious to be in public, but I’m trying to fix this. If you see me, approach slowly and don’t tap on my [sun]glass[es]. (I mean, that really should go for everyone.)

HAPPY PART HERE

So as I start making my way out of the Shire again, like a disheveled little hobbit, here are some updates:

1: No, Mine! Studios was accepted into Tacoma Arts Live’s Accelerating Creative Enterprise (ACE) program! I have the opportunity to start crafting community events for others interested in animation and game design at the Tacoma Armory. Details coming soon, but if you have special requests or would like to help out, please email nominestudios@gmail.com.

[One of the other unofficial yet amazing benefits of ACE is that a cookie from The Cookie Clubhouse just magically materialized before me while typing this. Go buy some delicious cookies!!! )

To learn more about ACE, click here.

2: Before getting accepted into ACE, No, Mine! Studios was also accepted into the City of Tacoma’s Arts at the Armory festival! More details about all the amazing artists that will be there can be found here.

3: A group of stellar volunteers has formed to help make a prototype of one of my game ideas. From sound design to programming, this team is doing a lot of heavy lifting. In addition to wanting to make the game demo available to the public as soon as possible, I want to make sure everyone who works on this project is equitably paid. Part of that rests on building up a strong social media presence so we can get the Kickstarter funded as soon as it goes live, so, without further ado:

FRIENDLY REQUESTS HERE

Please take a minute to encourage your friends to subscribe to this page. Also, please like, subscribe, and follow @nominestudios on Bluesky, YouTube, and Instagram. If you’re interested in being contacted for one of our live game test sessions or helping get the word out about this project, reach out to nominestudios@gmail.com.

GRATITUDE HERE

Thank you for your supporting a woman-owned/Tacoma-based animation and game studio! Comment below if you’re in ACE too, I’ll see you at the Armory this November, you shared and subscribed, or if you just want to say hi. 😊

Suzanne

Update

Hi, friends!

I have been away from my studio for way too long due to an on-the-job injury. Teaching at a public high school is dangerous for all sorts of unnecessary reasons. After an upcoming surgery, I’m looking forward to finally jumping back into animation, game design, community education, and all sorts of other mischief again.

In the meantime, I have been granted an Equal Opportunity Attendance Expo pass to the 2025 GDC in San Francisco, CA. It’s a huge opportunity to network and get my projects out there. The train ticket has been bought, and now staying in San Francisco is my biggest financial hurdle. If you like what I do and want to help me take this next step, please consider donating to the cause at Buy Me a Coffee.

Otherwise, if you have remote work [consulting, research, writing, curriculum design, etc.] that you need done within the next month, email me at nominestudios [at] gmail.com.

Thank you for your support!

Suzanne

Digital illustration. “Fox .” Suzanne Skaar, all rights reserved.

Greetings!

It’s been a while!

Thanks to support from Women-Led Games, I’ll be attending the 2024 GamesBeat Summit in L.A. May 20-21! If you want to connect at the conference, let me know! I would love to discuss potential collaborations/ writing opportunities. I might also have some dino game and Yeetcosystem(TM) Licensed Sales Agent stickers/ buttons on hand. 🙂 Email me at nominestudios@gmail.com, or send a message through the conference attendees app. Or just walk up and say hi, because I will say hi back.

Thank you to those who have reached out regarding animation classes and club meetings. I’m still recovering from a wrist injury, but I’m hopeful to get back in the swing of things soon. Unfortunately, classes/ meetings are on hold until I get the all clear to lift the necessary supplies and equipment. If you’re interested and willing to help in getting this back up and running, or want to be notified when classes are offered again, email nominestudios@gmail.com.

Ways to Support No, Mine! Studios

If you’re not yet following No, Mine! Studios on Instagram, click here! If you’d like to sport some No, Mine! Studios gear, this hoodie is currently on sale at Redbubble, along with several other designs. Or, if you are feeling generous, you can also buy a dino a coffee.

Thank you for your support, and see you soon, California!

Suzanne

2023 Out!

It’s December 27, end of the year, almost made it through another one. Woot woot!

This year was jam packed with activities and new opportunities. I had the chance to help artist Mauricio Robalino complete a series of videos on his working process. I taught Game Design and Animation for two terms at Tacoma’s School of Industrial Design and Engineering, and mentored student interns through the Next Move program. I can’t wait to see what kind of projects my students and interns create in the future.

No, Mine! Studios Interns Jillian and Sterling helping assemble the South Side Animation Club Animation Kits at the Tacoma Public Library Moore Branch.

I directed “Parenting GO!” for the 72-hour 253 Film Festival, my short animation “Yeetcosystem” premiered at the Tacoma Film Festival, and I launched the South Side Animation Club (a City of Tacoma 2023 Community Arts Project): all three of which wouldn’t be possible without The Grand Cinema. I shared my in progress game demo and Yeetcosystem sales training manuals at the City of Tacoma Arts at the Armory and met and reconnected with a lot of great folks. (It’s not too late to get your training manual and complimentary sticker!)

Original logo (2022) and illustration (2023) for the South Side Animation Club, Suzanne Skaar.
South Side Animation Club Sticker. 2023, design by Suzanne Skaar/ No, Mine! Studios. All rights reserved.

In not-so-great news, in-person animation club meetings are on indefinite hold.  My car decided it no longer wants to shift out of first gear, and the lack of a working vehicle has made hosting the free in-person animation club meetings too daunting a task given the amount of equipment and supplies that need to be moved back and forth. I’m holding out hope that this will be figured out by Springtime. (If anyone wants to donate a Vespa with a cargo rack, or a more practical working vehicle to the studio, now would be the time.) The next virtual Animators meeting be in February; the registration link will go live in early January. Pre-registration is required, but the online meetup is free.

The month of January will be dedicated to studio time and planning. I have a lot of new goals and projects in the works for the studio next year, including collaborating with other artists as possible. If you’d like to work together, reach out to nominestudios@gmail.com.

Thank you for supporting No, Mine! Studios. If you haven’t yet done so, follow @nominestudios on Instagram, Facebook, and Bluesky. (No, Mine! still has a Twitter account, but … yeah. Not on there so much for some reason…)

Cheers to the New Year, and thank you to everyone who made this year possible! A special thanks especially to Tim Kapler and my Junior Tester Izzy, both of whom helped behind the scenes on many of the studio’s projects.

All the best,

Suzanne

Your feedback is requested!

Hi Animators,

I have some news, but more importantly, a whole lot of questions for you.

Our host, The Grand Cinema, is welcoming us back in person in September from 6 p.m. – 8 p.m. on Wednesday, September 12 (the second Wednesday of the month). However, due to two scheduling conflicts, we need to make alternate arrangements for October and November, whether that is simply moving the meeting to another week (1st or 3rd Wednesday), exploring virtual options for these months, or another option (like taking a break for October and changing the venue for November).

This leads me to another issue I have been weighing since the start of this club: how do I make an all ages animation club where professionals, amateurs, and hobbyists feel welcome? I originally made the age range “all ages” so as it to make it possible for animators with caregiving duties to attend, but I also want to make a space for kids who are interested in/ serious about animation to get their questions answered and to form connections. Do adult animators feel welcome at this gathering? If not, why not? Should I separate the club into two age ranges with two separate meeting times? Is there enough interest in a more formal class for kids? Would parent artists interested in making animation be able to attend if I institute an age limit on one of the meeting times?

To help me figure out what will make the South Side Animation Club as accessible, useful, and enjoyable as possible for animators in the Tacoma region in terms of dates, times, and meeting location (virtual vs. in person), it would be great to get your feedback! To complete the survey, please click here. If you have difficulties opening this link, or if you have thoughts on the issue of whether to make a separate meeting for kids and adults, send me a message to nominestudios@gmail.com. If you want a more formal class for yourself or your kid(s), let me know!

If you live outside the region but would like to participate if there is a virtual option, please email nominestudios@gmail.com with the subject line: “I want a Virtual Animation Club Option!” In the body of the message, include your name, age, location, a link to your portfolio if applicable (not required), and times/ days that would work best for you. If you are a parent/guardian emailing on behalf of your kid, please let me know. If you are under 18, please have your parent/guardian email for you.

Thank you!

Suzanne

10 year anniversary of No, Mine! Studios

Ten years ago today, I created the website for No, Mine! Studios. The history of this studio has everything to do with my journey as a mom just as much as it does with being an artist.

In June 2013, I graduated with my Master’s degree from the University of Washington Jackson School of International Studies with a 15-month-old Izzy on my hip. I had discovered I was pregnant with Izzy a week before I traveled to Ufa, Bashkortostan, for a Critical Language Scholarship. After losing my first pregnancy in Greece in early 2011, I didn’t think I could get pregnant again. When I started experiencing worrying symptoms beyond the unrelenting morning sickness, I made the decision to leave the scholarship program early and return to the States. I couldn’t risk a second loss. I went to school in the fall, took a break for winter, and then returned to school less than 6 weeks after Izzy was born (and only four weeks after he came home from the NICU). A few months after that, I was on a plane to do thesis research on guerrilla art in St. Petersburg and Moscow. When I returned a few weeks later, I quickly resumed commuting from Tacoma to Seattle every day for school via bus.

I didn’t know what to do post graduation that would allow me to stay closer to my little one. I interviewed for a few positions, but given the cost of childcare for kids under the age of 4, it didn’t make sense for me to return to a “normal” job based on the salaries being offered (despite having a Masters degree in hand). I didn’t have family to fall back on for support beyond my coparent.

With normal avenues seemingly blocked, I decided to take the leap and start figuring out ways to make art a career. Thank you to those who have supported me in this journey. And thank you most of all to Izzy, my now 11-year-old, for giving me a reason to embark on this journey in the first place.

Suzanne working and Izzy helping: January 2014. Photo by Tim Kapler.
Toddler headlock/ a.k.a., what working from home looks like. Photo by Suzanne Skaar.
Picture of child in hoodie hiding behind table. On the front of the table is a large banner which reads "No, Mine! Studios; Suzanne Skaar; nominestudios.com; @nominestudios". A row of pixel art dinosaurs runs along bottom of banner.
Getting set up for Arts at the Armory 2021. Photo by Suzanne Skaar, 2021. All rights reserved.

To ten more years and beyond!

Suzanne

Exciting News

Spring 2023 promises to be a great time of personal and professional growth!

Background on why the following news is so important to me:

Like many other artists, I started drawing, painting, and writing as a kid.

I was also diagnosed with migraines as a kid. More recently, in 2018, I was also diagnosed with both bilateral hand arthritis and early-stage glaucoma.

Ironically, working long hours as a VRC without adequate accommodations became unsustainable, and I left the field in December 2018. For a while, I stopped creating art at all, due to both pain and fear of making the latter two conditions worse.

In June 2020, I started designing my first video game with accessibility in mind. I personally can’t enjoy media with flashing lights (a known migraine trigger), and time-sensitive games can be impossible with hand arthritis, so these were the starting points for determining my design process. Thanks to in person game demos, I have been able to incorporate feedback into making gameplay more intuitive. I have received a lot of support in this project, and I still have a long way to go before I’m ready to release the game.

The News

Yesterday I found out I was selected to attend an upcoming AbleGamers’ Accessible Player Experiences (APX) Certified Practitioner Training session for free through the Developers Promoting Accessibility & Diversity (DPAD) Initiative. I am grateful for this opportunity and look forward to learning how to better apply knowledge and skills from my previous experience as a VRC/CDMS within the gaming industry.

Learn more about AbleGamers’ work and how you can support this amazing organization at https://ablegamers.org/.

As always, thank you for your support as No, Mine! Studios grows in scope and capacity! I couldn’t have gotten to this point without an amazing community of artists and friends!

Suzanne

Yeetcosystem Promo Premiere

Concept art for Yeetcosystem. Suzanne Skaar, 11/2/2022. All rights reserved. Visit yeetcosystem.com for more information.

The subtitled version of the first Yeetcosystem Promo is set to premiere on YouTube at noon today (November 16, PST )!

[Content warning: There is one swear word, and it’s not even my favorite — I mean a really bad one.]

I promise I’ll get back to posting dinos and other work soon — unless some actual investors want to make this project happen. [How much would liability insurance on a project like this cost? Ten dollars?]

Thank you for your support!

Suzanne

Side Project/ Game News

Yeetcosystem. Logo by Suzanne Skaar, 10/25/2022. All rights reserved. Visit yeetcosystem.com for more information today!

Recently, I began pitching my exciting new business venture, Yeetcosystem (TM). The first promotional video is up now. Please check it out, unless you’re not allowed to watch videos with a swear word in them. [I forgot to bleep something. I blame sleep deprivation/ laziness/ being a grown up who occasionally uses mild curse words in public.]

In game screen capture. As yet untitled dino game by Suzanne Skaar, 2020-2022. All rights reserved.

In other news, I am happy to announce that No, Mine! Studios will be back at Tacoma’s Arts at the Armory event on December 10 and 11, 2022! I’ll be listed in the materials under my name (Suzanne Skaar) in case you have troubles finding me at the Armory. The dino game will available for playtesting for those interested in seeing the latest progress. I’ll also have buttons and stickers for sale for those looking for last minute holiday gifts.

If you want to help a small, mom-owned business, there are a lot of ways to do so! Follow No, Mine! Studios (@nominestudios) on Facebook, Instagram, TikTok, and YouTube.

No, Mine! Studios is also still on Twitter, but…? We’ll see how this goes…

You can also Buy a Dino a coffee by clicking here.

Thank you for your support!

Suzanne