*Small rehoming fee. See Redbubble for details.






*Small rehoming fee. See Redbubble for details.






Lately I’ve been illustrating comfort foods to sneak throughout my game. Here’s an example just in time for Taco Tuesday (and Father’s Day). If you like what you see, this design is available on stickers, shirts, mugs, and more through my Redbubble shop.






Cheers!
Suzanne
Fighting the patriarchy, one fedora at a time…
In addition to adding new details to game scenes this week, I’ve also decided to add products to my shop page on Redbubble. Take a look below for a new in-game video clip, and head over to the shop if you’d like to snag some game art early.
Good morning! Here’s a look at some of this week’s progress.
Technical Hiccups
I’m still working out the overall music score/ sound design, and will be for some time. My laptop and some of the major DAWs are not on speaking terms at the moment, so much of this week was spent on tech boards looking up what’s going on with my audio drivers and dreading having to go out and purchase an audio interface.
I have also been arguing with the sound settings in Unity about triggering sounds only in proximity to the player, and not from the start of the scene. Imagine, if you will, the simultaneous cry of a million peeping stegos, and you understand why sound is not currently enabled in my game build.
However, I will not let technology win this war. To quote Flaming Lips:
[S]he knows that
It’s demanding
To defeat those evil machines
I know she can beat them
Process, Workarounds and Links
For those who are interested in learning more about my process, I made the music using a combination of two free programs, Beepbox and Audacity. The program I have been using to build the game, Unity, is free for those under a certain income threshold. I then used Adobe Premiere Pro to compile audio I’ve been kicking around for a while now with new in-engine footage from Unity. As I was already subscribed to Adobe Creative Cloud for Photoshop, it makes sense for me to work in this software, but the price can be a barrier for those not fully invested in the field yet. If others have suggestions for free video editing software, please feel free to make suggestions in the comments. I know there are several great options out there.
If you want to see more behind the scenes work or receive updates, please follow this blog. You can also like and follow No, Mine! Studios (nominestudios) on Instagram, Twitter, TikTok, YouTube, and Facebook.
Thank you for your support!
–Suzanne
Hi.
I started working on my first video game in June 2020. Progress is coming along nicely. I’m striving a balance between pushing forward and fleshing out the first game level’s overall layout while going back and refining existing work. The following trailer contains some new in-game scenes. Tacoma people might recognize a couple of shout outs.
Thank you for following along as I tackle my largest project to date!
If you haven’t yet done so, connect with No Mine! Studios on Instagram, Facebook, YouTube, and now even TikTok. I would love your support!
Suzanne
4 months ago I started developing a 2D pixel art game by myself: the artwork, the writing, the music, and building the project in Unity. I’m still in the early phases of my project timeline, but I wanted to share progress so far.
Thank you to everyone who has given advice and support. If you like what you see, please drop a line in the comments and/or share this with friends.
Onward!
Fun fact: Removing the box collider from the playable character provoked instant evil laughter from the kid.
Poor dino.
